1. Races

Leucrotta

Large Monstrosity, Typically Chaotic Evil
AC 14 (natural armor)
Initiative +2 (12)
HP 67 (9d10 + 18)
Speed 50 ft.
mod
save
mod
save
mod
save
Str
18
+4
+4
Dex
14
+2
+2
Con
15
+2
+2
Int
9
-1
-1
Wis
12
+1
+1
Cha
6
-2
-2
Skills Deception +2Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Gnoll
CR 3 (XP 700; PB +2) 

Traits

Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Stench. Any creature other than a leucrotta or gnoll that starts its turn within 5 feet of the leucrotta must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all leucrottas for 1 hour.

Actions

Multiattack. The leucrotta makes one Bite attack and one Hooves attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bonus Actions

Kicking Retreat. Immediately after the leucrotta makes a Hooves attack, it takes the Disengage action.

Habitat: DesertGrassland
Source: MPMM, page 170.