1. Races

Pirate

Small or Medium Humanoid, Neutral
AC 14
Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
mod
save
mod
save
mod
save
Str
10
+0
+0
Dex
16
+3
+5
Con
12
+1
+1
Int
8
-1
-1
Wis
12
+1
+1
Cha
14
+2
+4

Gear six Daggers, Leather Armor

Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2) 

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Source: MM'25, page 241.