Wreck-Loose
Huge beast, unaligned
A monstrous great white shark known across the Whitespray Strait, Wreck-Loose is distinguished by a pale red ring around its right eye, as if permanently blood-stained. Sailors claim the mark is a sign of a curse, a vendetta, or simply the sign of a creature too stubborn to die.
Wreck-Loose has:
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snapped nets in half,
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overturned small fishing boats,
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taken bites out of hulls,
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and dragged more than one unlucky sailor into the deep.
It patrols the churning waters beneath the cliffs of Lygos and seems unusually aggressive—even for a predator of its size. Some swear it’s grown smarter from years of near-misses with hunters. Others say it remembers faces.
The City of Lygos has posted a bounty for its capture or kill, and many bold adventurers have tried… few returned.
🦈 Wreck-Loose (Unique Great White Shark)
Huge beast, unaligned
Armor Class 14 (thick hide)
Hit Points 152 (16d12 + 48)
Speed 0 ft., swim 50 ft.
STR 23 (+6)
DEX 12 (+1)
CON 17 (+3)
INT 2 (−4)
WIS 12 (+1)
CHA 5 (−3)
Saving Throws Dex +4, Con +6
Skills Perception +5
Senses blindsense 60 ft., passive Perception 15
Languages —
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
Blood Scent.
Wreck-Loose can smell blood in the water from up to 1 mile away. It has advantage on attack rolls against any creature missing hit points.
Territorial Frenzy.
If Wreck-Loose starts its turn within 30 feet of a boat, dinghy, raft, or floating debris occupied by a creature, it may enter a frenzy until the end of its next turn. During this frenzy, it has advantage on all attack rolls and its swim speed increases to 70 ft.
Powerful Swimmer.
Difficult water terrain doesn’t slow Wreck-Loose. It can move through turbulent, stormy, or shallow waters with no penalty.
Boat Breaker.
Wreck-Loose’s bite attacks automatically deal double damage to objects, including ships and rowboats.
Actions
Multiattack.
Wreck-Loose makes one Bite attack and one Tail Slam if a creature is within reach.
Bite.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 22 (3d10 + 6) piercing damage.
If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be grappled (escape DC 17). While grappled, the creature is restrained and Wreck-Loose can only bite that target.
Tail Slam.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target or object.
Hit: 16 (2d10 + 5) bludgeoning damage.
If the target is a creature on a boat or platform, it must succeed on a DC 15 Dexterity saving throw or be knocked prone or tossed overboard (GM’s choice).
Capsize Attempt (Recharge 5–6).
Wreck-Loose attempts to overturn a boat or raft carrying Medium or smaller creatures.
Each creature on the vessel must make a DC 16 Strength saving throw. On a failure, the creature is thrown into the water and takes 10 (3d6) bludgeoning damage from the impact.
Legendary Actions (Optional Upgrade)
If you want Wreck-Loose to be a true monster of legend, you may give it 2 legendary actions:
• Sudden Lunge. Wreck-Loose moves up to 20 feet without provoking opportunity attacks.
• Bite Snap. Wreck-Loose makes a Bite attack against a creature within reach.
🦈 Rumors & Legends
Sailors whisper:
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“It took a bite outta the Rustfang’s hull. The Rustfang!”
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“A wizard tried to charm it once. Didn’t even blink.”
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“The red ring around its eye? Curse mark. That shark ain’t dyin’ easy.”
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“It ain’t huntin’ for food. It’s huntin’ for revenge.”
Whether any of this is true is up to the DM.
The Bounty
50 gp for proof of killing Wreck-Loose.
200 gp if the body is brought back intact (unlikely).
500 gp if captured alive (good luck with that).