1. Races

Pentadrone

Large Construct, Lawful Neutral
AC 16
Initiative +2 (12)
HP 32 (5d10 + 5)
Speed 40 ft.
mod
save
mod
save
mod
save
Str
15
+2
+2
Dex
14
+2
+2
Con
12
+1
+1
Int
10
+0
+0
Wis
10
+0
+0
Cha
13
+1
+1
Skills Perception +4
Immunities Charmed

Senses Truesight 120 ft., Passive Perception 14

Languages Modron
CR 2 (XP 450; PB +2) 

Traits

Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.

Actions

Multiattack. The modron makes five Slam attacks or five Electrical Discharge attacks.

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.

Electrical Discharge. Ranged Attack Roll: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.

Paralysis Gas (Recharge 5–6). Constitution Saving Throws: DC 11, each creature in a 30-foot ConeFailure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Habitat: Planar (Mechanus)
Source: MM'25