1. Races

Yakfolk Commoner

Yakfolk Commoner

Medium humanoid (yakfolk), neutral good

Armor Class 11 (hide clothing, thick fur)
Hit Points 9 (2d8)
Speed 30 ft.

STR 14 (+2)
DEX 10 (+0)
CON 11 (+0)
INT 10 (+0)
WIS 12 (+1)
CHA 11 (+0)

Skills Animal Handling +3, Athletics +4, Insight +3
Senses passive Perception 11
Languages Yikkan (Yakfolk language)
Challenge 1/4 (50 XP)


TRAITS

Mountain Physique.
Yakfolk have advantage on ability checks and saving throws to resist being knocked prone.

Sure-Hoofed.
Yakfolk have advantage on Strength (Athletics) checks made to climb rocky surfaces, ledges, or steep terrain.

Heavy Build.
Counts as one size larger for carrying capacity and pushing/dragging/lifting.


ACTIONS

Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 2) bludgeoning damage.

Shove (Special Attack).
The yakfolk attempts to push a creature using its bulk.
The yakfolk makes a contested Strength (Athletics) check; on success, the target is pushed 5 feet or knocked prone (yakfolk choice).