1. Races

Fomorian

Huge Giant, Chaotic Evil
AC 14
Initiative +0 (10)
HP 172 (15d12 + 75)
Speed 40 ft.
mod
save
mod
save
mod
save
Str
23
+6
+6
Dex
10
+0
+0
Con
20
+5
+5
Int
9
-1
-1
Wis
14
+2
+2
Cha
6
-2
-2
Skills Perception +8Stealth +3
Senses Darkvision 120 ft., Passive Perception 18
Languages Giant, Undercommon
CR 8 (XP 3,900; PB +3) 

Actions

Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.

Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the fomorian can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only.

Habitat: Underdark
Treasure: Any
Source: MM'25, page 123. Also found in FRAiF.