Huge Giant, Chaotic Neutral
AC 14
Initiative +0 (10)
HP 138 (12d12 + 60)
Speed 40 ft.
mod
save
mod
save
mod
save
Str
22
+6
+6
Dex
11
+0
+0
Con
20
+5
+5
Int
8
-1
-1
Wis
6
-2
-2
Cha
10
+0
+0
Senses Passive Perception 8
Languages Giant
CR 6 (XP 2,300; PB +3) 

Actions

Multiattack. The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (3d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Rock. Ranged Attack Roll: +9, range 30/120 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Reactions

Limited Foresight (Recharge 6). Trigger: A creature the cyclops can see makes an attack roll against it. Response: The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.

Source: MM'25, page 88.