1. Races

Shadow Spirit

Medium Monstrosity, Unaligned
AC 11 + the level of the spell (natural armor)
Initiative +3 (13)
HP 35 + 15 for each spell level above 3rd
Speed 40 ft.
mod
save
mod
save
mod
save
Str
13
+1
+1
Dex
16
+3
+3
Con
15
+2
+2
Int
4
-3
-3
Wis
10
+0
+0
Cha
16
+3
+3
Resistances Necrotic

Immunities Frightened

Senses Darkvision x2 120 ft., Passive Perception 10

Languages Understands the languages you speak
CR None (XP 0)

Traits

Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against Frightened creatures.

Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature's next turn.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell's level (rounded down).

Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell's level cold damage.

Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be Frightened for 1 minute. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.

Summoned By: Summon Shadowspawn

Source: TCE, page 114