Queen of Silken Darkness
Large monstrosity (Drow, Drider), lawful evil
Challenge Rating: 10 (5,900 XP)
Armor Class
16 (natural armor)
Hit Points
168 (16d10 + 80)
Speed
30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA
---|---|---|---|---|---
18 (+4) | 14 (+2) | 20 (+5) | 16 (+3) | 14 (+2) | 18 (+4)
Saving Throws
Con +9, Wis +6, Cha +8
Skills
Arcana +7, Deception +8, Insight +6, Perception +6, Religion +7, Stealth +6
Damage Resistances
Poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
Senses
Darkvision 120 ft., passive Perception 16
Languages
Undercommon, Elvish, Common, Abyssal
Traits
Queen of Threads
Araneae is always aware of creatures restrained by webs within 300 feet of her and can see and hear through any web she created.
Silken Dominion
While inside her lair, Araneae has advantage on all saving throws, and hostile creatures treat the area as difficult terrain unless immune to webs or restrained effects.
Lolth’s Punishment (Mythic Form)
Araneae cannot be reduced below 1 hit point while at least one creature remains restrained by her webs. Destroying or freeing restrained victims weakens her hold on reality.
This is deliberate: saving prisoners weakens her, reinforcing your themes.
Spellcasting
Araneae is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit).
She requires no material components.
At will:
Mage Hand (appears as drifting silk)
3/day each:
1/day each:
Note: Dominate person is intentional but terrifying—she uses it to force retreat, betrayal, or kneeling, not instant murder.
Actions
Multiattack
Zhaelyth makes two attacks: one with her Silken Lash and one Bite, or she casts a spell and makes one Silken Lash attack.
Silken Lash
Melee Weapon Attack: +8 to hit, reach 15 ft., one target
Hit: 13 (2d8 + 4) slashing damage, and the target must succeed on a DC 16 Strength save or be restrained by webbing.
Venomous Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target
Hit: 11 (2d6 + 4) piercing damage plus 14 (4d6) poison damage.
The target must succeed on a DC 16 Con save or be poisoned for 1 minute.
Spawn the Brood (Recharge 5–6)
Araneae causes a restrained or poisoned creature she can see to convulse violently.
A Swarm of Spiders erupts from the creature’s space.
The host takes 10 (3d6) necrotic damage.
Reactions
Threadpull
When a creature within 30 feet moves, Araneae can pull silk around their legs.
The creature must succeed on a DC 16 Dex save or fall prone.
Legendary Actions (2/round)
Araneae can take 2 legendary actions, choosing from the options below.
Cantrip – Cast a cantrip
Skitter – Move up to her climb speed without provoking opportunity attacks
Bind (Costs 2 Actions) – Force a creature she can see to make a DC 16 Str save or become restrained
Lair Actions (Optional, Initiative 20)
- Webbing thickens; all non-web creatures make a Dex save or become restrained
- A cocooned victim screams, imposing disadvantage on one creature’s next save
- Araneae speaks through the walls, forcing a Wis save or causing fear
Running Her Against Level 3 Characters (Important)
She is not meant to be “fought” at level 3.
She is meant to:
- Capture
- Toy
- Negotiate
- Punish arrogance
- Reward clever retreat
- Be weakened indirectly
If the party stands and fights her head-on, she wins, but she doesn’t necessarily kill them. She imprisons, binds, or marks them.
Victory at level 3 looks like:
- Rescuing captives
- Destroying parts of the lair
- Escaping alive
- Forcing her to retreat deeper
Killing her is a later campaign goal.