Small Aberration, Chaotic Evil
AC 15 (natural armor, Shield)
Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
mod
save
mod
save
mod
save
Str
15
+2
+2
Dex
14
+2
+2
Con
12
+1
+1
Int
8
-1
-1
Wis
10
+0
+0
Cha
8
-1
-1
Gear Hand CrossbowMorningstarSpear
Senses Darkvision 60 ft., Passive Perception 10
Languages Deep Speech, Goblin
CR 1/2 (XP 100; PB +2) 

Traits

Dual Consciousness. The dolgrim has advantage on saving throws against being blindedcharmeddeafenedfrightenedstunned, and knocked unconscious.

Actions

Multiattack. The dolgrim makes three attacks.

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Crossbow, handRanged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.