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  1. Notes

Additional Starting Equipment

Character Creation

The list below contains items your character may start with in addition to initial equipment granted by a class. Roll a full set of dice (d4, d6, d8, d10, d12, d20, and d100) then consult the chart. Items from 1 - 20 will be very common and duplicates are expected.


  1. Dagger
  2. 100’ of yarn, 2 silver bells, and multi-colored chalk
  3. Leather armor w/cowl
  4. Cloak with hidden compartment
  5. Bag of ball-bearings, pickaxe, and gunpowder
  6. Hound
  7. Heavy crossbow
  8. Chainmail
  9. Vial of Poison
  10. Spyglass & Guild Cloak
  11. Canary in a cage
  12. 30 gp
  13. Crossbow
  14. Longsword
  15. Shield
  16. Lockpicks (3x)
  17. Alchemist's Fire (2x)
  18. Longbow & 20 arrows
  19. Expensive hour glass
  20. Bull's-eye Lantern & 6 pints oil
  21. Wizard’s hat + empty spellbook
  22. Key to a locked door
  23. A second life (name, clothes, papers)
  24. Pirate Brand
  25. Passport from a distant land  
  26. Letter from a prince  
  27. Grandfathers greatsword   
  28. A ring worth twice as much as you think 
  29. A trophy from a deadly monster 
  30. A friend in a high place  
  31. Thieves Guild Insignia 
  32. Mood Ring - reads other people’s moods 
  33. Duelist's Hand Crossbow  
  34. Bag of sleeping powder
  35. Detective badge & trench coat 
  36. Long-range listening device  
  37. Friend who’s a booze wench 
  38. Set of noble clothes 
  39. Brutal murder's axe (minor enchantment)
  40. Vial of gold dust  
  41. The eye of a nearly forgotten deity 
  42. Bottle of pills, no prescription 
  43. Anxiety meds 
  44. Pack of rolled cigars & bottle of cheap whiskey 
  45. Thunderstone x2
  46. A bag of assorted potions (x3) with undetermined effects  
  47. Vial of strong acid  
  48. Fire-resistant quilt
  49. Enchanted coin with accompanying map. The coin's location always shows on the map in real-time.
  50. Bottle of flammable alcohol and a matchbook from a tavern  
  51. Infravision goggles which only work in direct sunlight  
  52. Handy Haversack with half the capacity of normal 
  53. Masterwork Padlock & key (DC 22) 
  54. Silver Raven 
  55. Healing balm (2x uses) 
  56. Small lockbox keyed to your blood  
  57. Staff of the Ram with 2x charges
  58. Reading glasses that let you read one other language
  59. Pair of Sending Stones
  60. Eagle & falconry glove 
  61. Heat-resistant gloves   
  62. Portable Ram 
  63. Ferret & big coat to hold them in  
  64. Moderately strong magnet   
  65. Snorting powder (2x) that reveals secret doors  
  66. Assistant (henchman, will carry stuff) 
  67. Pill that will keep you up for 72 hours 
  68. Injection that makes you astral project 
  69. Three wigs and masks   
  70. Music box which plays your favorite song
  71. Pill which makes you immune to damage for one round
  72. Detailed drawing of a demonic ritual circle 
  73. Spell scroll that requires translation 
  74. Letters of credit worth several thousand gp in a bag  
  75. Glass jar with a deceptive spirit in it  
  76. Poisonous frog that likes you for some reason 
  77. Orb of light that floats around your head  
  78. Retractable wrist-shield 
  79. Shield bracelet  
  80. Megaphone
  81. Iron-claw arm, attaches at hip
  82. Boots of elven kind
  83. X-ray goggles 
  84. Terrifying mask with razor-sharp teeth  
  85. Gauntlet which deals additional 1d6 damage when punching
  86. One sending stone. The other is held by a wise sage who owes you a favor 
  87. Locket with a photograph of an older you in it, the name of the creator inscribed on the back 
  88. Helmet that gives you prophetic dreams 
  89. A secret admirer that sends you love letters 
  90. A fairy in a jar that will attract the nearest dragon if released 
  91. A bell that when rung summons the nearest ghost  
  92. Super-adhesive glue, fast drying  
  93. Vial of tooth-rotting powder 
  94. Several military medals, they may or may not be yours 
  95. Military grade sleeping pills (2x) 
  96. Acid-resistant cloak   
  97. Portable printing press, magically small and lightweight 
  98. A sack of gold coins from an era long past  
  99. The Agora Apocalyptica, a book that describes the end of the world in great detail. Your name is mentioned several times and it’s not a coincidence. The name of one other party member is mentioned as well. Somehow you are both responsible. 
  100. A small documentary crew (scribe, interviewer, and artist) who have been paid for the week to follow you.