Option A:
Take 25% of the value for any and all items with no downtime activity.
Option B:
Role-play the selling experience. Find a magic item shop that sells what you're selling to increase the likelihood of a higher sell price.
Option C:
Below. Downtime Activity. Use a work week and 25gp to sell a single magic item for 50-150% of its value.
Selling a Magic Item Downtime Activity
A DM can allow a player to sell a magic item during their downtime. Selling magic items can be difficult due to con artists and thieves looking to make an easy score. And even if you manage to find a legitimate buyer, they may not offer a good price. To sell a magic item, a player needs:
- Magic Item: A character must pick ONE magic item to sell.
- Time: Finding a buyer takes 1 workweek (5 days)
- Money: It costs 25 gp to spread word about the sale, and to find a legitimate buyer.
Pricing Magic Items
Pricing magic items is a large debate among D&D players. The price of a magic item, according the DMG, is based on the item's rarity. However, an item's rarity is not always a good measure of the item's power and true value. The table below shows how items are priced (as described in Xanathar's Guide to Everything). However, when pricing an item, many choose to use the homebrew Sane Price Guide.
| Rarity | XGtE Base Price* |
|---|---|
| Common | 100 gp |
| Unommon | 400 gp |
| Rare | 4,000 gp |
| Very Rare | 40,000 gp |
| Legendary | 200,000 gp |
Offer for Magic Item
The player's Charisma (Persuasion) roll determines the offer for the magic item. Below is the official table in Xanathars.
| Check Total | Offer |
|---|---|
| 1-10 | 50% of base price |
| 11-20 | 100% of base price |
| 21+ | 150% of base price |
Selling Magic Item Complications
Selling magic items attract thieves and con artists, all looking to take advantage of a situation. Every workweek spent trying to sell an item brings a 10% chance of a complication occurring. A DM can choose from the list below, or add their own complications.
| d6 | Complication |
|---|---|
| 1 | Your enemy secretly arranges to buy the item to use it against you.† |
| 2 | A thieves' guild, alerted to the sale, attempts to steal your item. |
| 3 | A foe circulates rumors that your item is a fake.† |
| 4 | A sorcerer claims your item as a birthright and demands you hand it over.† |
| 5 | Your item's previous owner, or surviving allies of the owner, vow to retake the item by force. |
| 6 | The buyer is murdered before the sale is finalized.† |