Character Backgrounds Likely to Have a Connection to the Ziggurat of Zo-Kalar
Criminal or Spy
Characters with a background as thieves, spies, or smugglers are naturally drawn to the Ziggurat of Zo-Kalar. As the headquarters of the Seven Sins thieves guild, it represents an opportunity to network with the most powerful criminal organization in Seregon. Such characters may have ties to the guild as members, informants, or rivals, seeking to rise in the underworld or navigate its treacherous politics.Urban Bounty Hunter or Mercenary
Mercenaries and bounty hunters who specialize in tracking down criminals might have a vested interest in visiting the ziggurat, either to gather information, negotiate terms for capturing runaway marks, or fulfill contracts directly linked to the Seven Sins. Alternatively, they could be hired muscle, assisting in the guild's operations or acting as troubleshooters for difficult jobs.
Reasons Why Characters May Wish to Visit the Ziggurat of Zo-Kalar
Seeking Work or Alliances
The Seven Sins dominate much of Seregon's criminal activities, making the ziggurat a prime location for characters looking to secure illicit work, negotiate partnerships, or obtain resources unavailable through legitimate channels. From smuggling to heists, the ziggurat is where deals are made and alliances forged.Exploration of the Sealed Chambers
The five sealed levels of the ziggurat promise ancient treasures and arcane secrets from the time of Zo-Kalar. Characters who are adventurers, treasure hunters, or scholars may be drawn to these uncharted levels, seeking glory, riches, or forbidden knowledge hidden behind the ziggurat’s mystical defenses.Settling a Score or Making a Stand
For those with a vendetta against the Seven Sins or a grudge against Mandrill, the ziggurat is a symbol of the guild’s power. Whether seeking revenge, retrieving stolen goods, or dismantling the guild’s influence, the ziggurat is the heart of their enemy’s operations and the ultimate battleground for daring confrontations.
