Marg the Crimson, the City of Slavers, Land of Smoke and Sorrow. Home to the Crimson Slavers, Marg is a cruel and oppressive place whose cheap slave markets are filled with wretched captives—often the victims of barbarian raids, and occasionally wars waged by city-states near and far. 60% of the residents are slaves. The rest are refugees (barbarians) from Teosia, Loxodon locals, or regional traders.

Marg makes its presence known from many miles away. The city stands at the marshy mouth of the Harj River, hemmed in on three sides by the surrounding bayou. A gray haze of smoke hangs over the city throughout the day, giving way to a sullen red glow at night. A pyramid-like fortress towers over one end of the city, and the spires of an elegant palace rise above the opposite end.

The harbor lies along the southern bank of the river.

Authority: Kaz Vurin is the city’s figurehead ruler, but the real power lies with the Crimson Council, the eleven leaders of the largest slaver operations. The main trading partner of Marg is Ren Sharr in the Sultanate of Sahar.

Description

Marg is a city of squat, stone buildings, many taking up entire city blocks. The first structures in the city were warehouses along the river, and the city spread out from the riverbanks based on the whims of the slaver princes, not any sort of central planning. The swampy ground near the city breeds mosquitoes and other insects, which gather in immense clouds to become an actual danger, not just an annoyance. To keep the insects at bay, Marg relies on the smoke from pyres built at strategic points throughout the city. (Slave labor brings a steady supply of fuel to the pyres, of course.) Those pyres put the entire city under a pall of smoke that keeps the mosquitoes away, and they give everything in the city a reddish cast. Some wonder whether the smoke is worse than the mosquitoes, but once they’ve seen the insect swarms darken the skies outside the city, they happily accept the discomfort of smoke inhalation.

Margish Kraken. These large silver coins are emblazoned with the image of a many-tentacled kraken. In Marg, their value is fixed at one healthy field slave, fifteen to twenty-five years in age, and they can be redeemed for such at any civic auction. For a slaver, the kraken’s value is about 10 common gold pieces.



Exports of Marg

Exports of Marg

Marg’s access to slave labor and silver mining defines its economy, enabling the city-state to produce a range of competitive trade goods. While slavery gives Marg an economic advantage, it also taints its reputation, creating both opportunities and tensions in trade relationships. Marg's exports reflect its prioritization of profitability over ethics, focusing on bulk production and high-value goods derived from cheap labor.


Primary Exports

1. Slaves

  • Description:
    Marg is notorious as the center of Thule’s slave trade, exporting human and beastmen slaves to other regions of Phoor. These individuals are captured from raids, purchased from less scrupulous traders, or bred in captivity within Marg’s harsh slave pens.
  • Trade Partners: Tyrants, warlords, and wealthy elites in regions where slavery is tolerated or secretly practiced.
  • Challenges: Increased scrutiny from neighboring city-states that oppose the slave trade. Many transactions occur covertly to avoid public backlash.

2. Silver Ingots

  • Description:
    Marg’s silver mines, worked by slave labor, produce refined silver ingots in large quantities. These ingots are shipped to other city-states for use in coinage, jewelry, and trade goods.
  • Trade Partners: Wealthy city-states needing silver for minting or luxury items.
  • Challenges: Marg’s association with slavery often devalues its silver in more ethical markets, forcing merchants to launder the origin of their goods.

Secondary Exports (Made Competitive by Slave Labor)

3. Bulk Agricultural Products

  • Description:
    The farms surrounding Marg grow staple crops such as millet, sorghum, cassava, and wukka grass. Though the mortality rate among farm workers is high, Marg produces enough surplus to export bulk grains. These are often poorly processed but sold cheaply.
  • Trade Partners: Regions with growing urban populations but limited farmland.
  • Challenges: The crops’ low quality sometimes makes them a last-resort purchase, valued only for their affordability.

4. Cheap Cloth and Textiles

  • Description:
    Slave-operated looms produce basic textiles, including rough cotton and wool fabrics. Marg specializes in producing these goods at a fraction of the cost of more ethical producers.
  • Trade Partners: Traders seeking low-cost materials for clothing or upholstery.
  • Challenges: Poor quality compared to artisan textiles from regions like Seregon or Lysara.

5. Raw Lumber and Charcoal

  • Description:
    Marg deforests the surrounding areas with little regard for sustainability, exporting raw timber, firewood, and charcoal.
  • Trade Partners: Urban centers in need of building materials or fuel.
  • Challenges: Proximity to zombie-infested lands makes harvesting hazardous, but Marg’s disregard for worker safety allows production to continue.

6. Simple Metal Goods

  • Description:
    Slave labor allows Marg’s forges to produce cheap tools, weapons, and shackles. These items are not known for their quality but are sufficient for equipping militias or outfitting slavers.
  • Trade Partners: Smaller villages or regions lacking advanced smithing industries.
  • Challenges: Marg struggles to compete with regions offering higher-quality goods, forcing it to focus on bulk sales.

Luxury and Specialty Exports

7. Ornate Silver Jewelry

  • Description:
    While bulk silver is Marg’s bread and butter, artisans create intricate jewelry for export to wealthy markets. This trade benefits from Marg’s silver surplus and its underpaid artisans.
  • Trade Partners: Nobles and merchants willing to overlook Marg’s reputation for a good deal.
  • Challenges: Rivalries with better-known artisan hubs like Kal-Zinan and Glitterbranch.

8. Preserved Goods

  • Description:
    Using slave labor, Marg produces salted fish, smoked meats, and pickled vegetables. These are often sold to travelers or in regions lacking reliable food preservation methods.
  • Trade Partners: Remote villages or expeditions into dangerous territories.
  • Challenges: Products often have a reputation for poor taste or hygiene, impacting their value in wealthier markets.

Illicit or Controversial Exports

9. Zombie Parts

  • Description:
    Marg merchants sell captured undead or their remains, such as bones, organs, and ichor, which are used in necromantic rituals or alchemical processes.
  • Trade Partners: Necromancers, alchemists, and clandestine researchers.
  • Challenges: Highly illegal in most city-states; often traded through black markets.

10. Stolen Artifacts

  • Description:
    Margish wolves (mercenary traders) plunder ruins and other settlements, selling stolen magical or historical artifacts. These items are rarely traced back to Marg directly, thanks to its wolves' shady trading practices.
  • Trade Partners: Unscrupulous collectors or regions where trade laws are weakly enforced.
  • Challenges: Trade in stolen goods increases tensions with neighboring city-states, especially those with ties to the original owners.

Trade Relations and Challenges

Key Imports:

  1. Food and Luxuries: Marg depends on importing better-quality food and luxurious goods to keep its ruling class satisfied.
  2. Weapons and Armor: Marg’s armies require equipment from more advanced forges in regions like Kal-Zinan.

Tensions with Trade Partners:

  • Marg’s reputation as a hub for the slave trade creates friction with neighboring states, limiting its markets. Many buyers rely on middlemen or indirect channels to purchase Margish goods.
  • Despite its moral and legal challenges, Marg remains a significant player in regional trade due to its economic ruthlessness and the undeniable demand for its commodities.

Imports to Marg

Manifest of Trade Goods for the Azure Phoenix

Destination: Marg
Cargo Capacity: 100 Tons


Cargo Breakdown by Region

From Kazim (Sultanate of Sahar)

  • 10 Tons of Desert Spices: Saffron, cumin, coriander, and turmeric, highly sought for culinary use.
  • 5 Tons of Sandglass Timepieces: Durable and beautiful, popular with Marg’s scholars and merchants.
  • 5 Tons of Jewels of the Desert: Ornate jewelry featuring turquoise, carnelian, and sunstones, appealing to Marg’s wealthy elite.
  • 5 Tons of Sand-Based Glassware: Decorative and functional items crafted by Dune Elves, valued for their artistry.

From the Khanate of Taruk

  • 15 Tons of Fermented Mare’s Milk (Kumis): A unique beverage favored for its taste and nutritional value.
  • 10 Tons of Steppe Grains: Essential for Marg’s imported food supply, primarily millet and barley.
  • 5 Tons of Leather Goods: Durable saddles, boots, and other items prized for their quality and practicality.

From the Queendom of Lysara

  • 15 Tons of Grain and Flour: Critical for Marg’s imported food supply, sourced from Lysara’s fertile plains.
  • 10 Tons of Wool and Textiles: High-quality cloth and woven goods to supply Marg’s demand for luxury clothing.
  • 5 Tons of Lysaran Wine: Celebrated vintages that appeal to Marg’s noble and merchant classes.

From the Duchy of Vorlis

  • 10 Tons of Vorlisian Steel: Essential for crafting weapons and tools, as well as reinforcing structures in Marg.
  • 5 Tons of Mead and Honey: Sweet luxuries that complement Marg’s growing appreciation for imported beverages.
  • 5 Tons of Fine Carpets: Handwoven rugs with intricate designs, sought by Marg’s elite.

From Ren Shaar

  • 10 Tons of Cloves and Black Pepper: The backbone of Ren Shaar’s spice trade, highly valued for cooking and preservation.
  • 5 Tons of Coconut Products: Dried copra and coconut oil for cooking, trade, and rituals.
  • 5 Tons of Raffia Rope: Durable and versatile, used for shipbuilding and construction in Marg.

Total Tonnage:

  • Food Imports (Grains, Flour, Coconut Products): 35 Tons
  • Luxury Goods (Textiles, Spices, Wines, Jewelry): 45 Tons
  • Practical Supplies (Leather Goods, Rope, Steel, Sandglass Timepieces): 20 Tons

The ship’s manifest reflects a mix of essential imports to sustain Marg’s population and the luxury items that appeal to its ruling and merchant classes, ensuring profitability for the Azure Phoenix’s voyage.