Lykeion Academy of Magical Arts and Sciences
  1. Locations

Lykeion Academy of Magical Arts and Sciences

Nestled in the heart of Seregon’s Westerpark District, the Lykeion Academy stands as a beacon of arcane knowledge and practical magical training. For centuries, the Lykeion has been the foremost institution of magical and intellectual learning, renowned for its blend of scholarly pursuits and real-world magical applications. The academy’s reputation stretches far beyond Seregon, attracting the most ambitious young minds from noble families and seasoned adventurers alike, all eager to unlock the mysteries of magic and science under the guidance of the seven esteemed masters.

The Lykeion is home to seven masters, each an expert in their field, guiding students through rigorous programs that combine theoretical knowledge with practical spellcasting. In addition, the academy hosts sixteen aspirants who reside on the grounds and thirty novices who attend daily classes. Students here are not just trained in abstract concepts but are expected to demonstrate mastery of magic through spellwork, enchantment, and other hands-on disciplines.

A History of Magic and Scholarship

The Lykeion was founded on the principle that knowledge without application is incomplete. Its founders believed that only by combining intellectual study with the practical use of magic could the full potential of the arcane be realized. This philosophy has shaped the academy into a place where philosophers and wizards walk hand in hand, solving the mysteries of the natural world and exploring the boundaries of magical power.

At the Lykeion, cooperative research is key. Students are often grouped together in interdisciplinary teams, tasked with projects that blend natural sciences with arcane theory, or history with divination. This has led to some of the greatest magical innovations of the modern age, as well as fostering an environment of intellectual camaraderie. The academy boasts a collection of over 50,000 scrolls, making it one of the largest repositories of knowledge in Seregon.

Masters of the Lykeion

The academy’s faculty consists of seven masters, each a leading expert in their field. These masters teach both theoretical lessons and practical magic, ensuring their students not only understand magical principles but are capable of wielding them effectively in the world.

Master Harmen van Vliet – Natural Philosophy and Elemental Manipulation

A master of natural philosophy, Harmen specializes in the study of the physical world and its interaction with magical forces. His classes on elemental manipulation teach students to harness the raw power of nature, transforming theory into elemental spells that shape fire, water, air, and earth. Harmen’s students are frequently tasked with alchemical experiments that result in stunning magical displays, furthering their understanding of both science and magic.

Master Johanna van der Meer – Political History and Enchantment

Johanna’s knowledge of political systems and governance is unmatched, but she also teaches her students the fine art of magical influence. By blending history with the study of enchantment, Johanna instructs future leaders on how to wield magic in the political sphere—whether through charms to persuade allies, or illusions to protect state secrets. Her lessons on governance often feature magical simulations of political events, allowing students to practice their skills in both diplomacy and spellcraft.

Master Ghilean Breukelen – Arcane Studies and Spellcraft

An expert in magical theory, Ghilean teaches students the intricacies of spellcasting—from the precise movements required to cast complex spells, to the deep understanding of magical energy needed for effective use of arcane power. His students are often found in the magical laboratories, working on projects that challenge them to create new spells or refine old ones, learning to adapt theory into practical spellwork under his careful guidance.

Master Willem Zwart – Ethics and Divination

Willem’s ethics classes delve into moral philosophy, but his mastery of divination magic adds a new dimension to these discussions. Students in his classes learn to use divination to foresee the consequences of moral actions, exploring how magic can reveal the deeper truths of ethical dilemmas. His teachings emphasize the responsibility that comes with wielding magical power, ensuring that students are prepared to use their gifts with wisdom and care.

Master Evert Visser – Metallurgy, Engineering, and Artifice

Evert, a dwarven master of metallurgy, also leads the academy’s classes on magical engineering and artifice. Under his instruction, students learn to forge enchanted weapons, build mechanical constructs, and combine technology with magic. His workshops are filled with the sounds of hammer on anvil and the hum of arcane energy, as students bring their inventions to life through arcane infusions and enchanted blueprints.

Master Theodora van Dijk – Mythology and Illusion Magic

Theodora blends her deep knowledge of mythology with the art of illusion magic. Her students not only learn the myths and legends of ancient cultures but also how to recreate those stories through magical illusions. Her classes focus on symbolism and storytelling, teaching students how to craft illusions that can deceive enemies, entertain audiences, or serve as powerful metaphors in both social and magical contexts.

Master Gijsbert van Loon – Astronomy, Celestial Magic, and Astrology

Gijsbert’s celestial studies go far beyond traditional astronomy. His students learn to use celestial magic and astrology to predict events, cast rituals tied to the stars, and harness the cosmic energies for their own magical benefit. Gijsbert is known for leading his students on midnight observatory sessions, where they perform rituals under the stars, drawing on the influence of the heavens to empower their magic.

Life at the Lykeion

Life at Lykeion Academy is intense and immersive. Aspirants live on campus, surrounded by the knowledge and magic that pulses through the academy’s halls. They engage in daily lessons, but their education extends far beyond the classroom. They participate in magical duels, group projects, and field studies, often accompanied by their masters on journeys to arcane ruins or natural wonders.

Novices, though they return home at night, are just as immersed in the academy’s culture of learning and magic, with days filled with lessons in practical spellcraft, ritual casting, and magical theory. The academy’s philosophy of cooperative learning encourages students to challenge each other and grow through competition, debate, and arcane experimentation.

The Lykeion’s Legacy

For centuries, the Lykeion Academy has been a cornerstone of magical learning and scientific discovery. Its students have gone on to become some of the most influential wizards, leaders, and scholars in Seregon and beyond. While the academy’s intellectual foundation is rooted in centuries-old traditions, its hands-on magical training ensures that Lykeion students are practical wizards, ready to face the challenges of the real world.

Reasons to Visit

  1. Sage

    • Connection: A character with a Sage background could have studied at the Lykeion Academy, perhaps as a novice or an aspirant. Their time at the academy might have been focused on mastering a specific field of magic, researching ancient texts in its vast library, or even participating in groundbreaking projects under the guidance of a master.
    • Potential Role: They may still maintain a relationship with their former mentor or return to the academy seeking answers to arcane mysteries.
  2. Guild Artisan (Artificer Specialization)

    • Connection: A character trained in magical engineering or artificing might have apprenticed under Master Evert Visser in the academy’s workshops. The skills they honed there—enchanting items or constructing magical devices—could form the foundation of their trade or adventuring focus.
    • Potential Role: They might return to Lykeion for advanced instruction, collaboration, or to share their own innovations with the academy.

5 Reasons a Character May Wish to Visit the Lykeion Academy

  1. To Research Arcane Knowledge

    • The Lykeion’s unparalleled collection of scrolls, books, and enchanted artifacts draws wizards, scholars, and anyone seeking knowledge about ancient spells, magical phenomena, or forgotten lore.
  2. To Consult the Masters

    • A character might seek the guidance of one of the seven masters, each a renowned expert in their field, to solve a problem, learn a new skill, or unravel a mystery related to their area of expertise.
  3. For Specialized Magical Training

    • Whether for practical spellcasting, celestial rituals, or enchanting weapons, the Lykeion is the perfect destination for characters wishing to refine their magical abilities under skilled tutelage.
  4. To Investigate a Magical Crisis

    • If a magical catastrophe or phenomenon arises in Seregon or the surrounding lands, characters might visit the Lykeion to consult its archives or enlist the help of its masters and students in solving the problem.
  5. To Collaborate or Present a Discovery

    • The academy values innovation and scholarship. A character with a new magical invention, theory, or historical finding may wish to present it at the Lykeion, either to gain recognition or to collaborate with the academy’s experts to refine their work.

The Lykeion Academy is more than a center of magical learning—it’s a crucible of innovation, a wellspring of knowledge, and a pillar of Seregon’s intellectual and arcane identity.

Wizard Builds

Here are 10 third-level Wizard builds based on the magical organizations of Seregon, with a focus on dealing with undead and social interactions within the city. Each build is tied to a specific organization or background, balancing arcane power with urban and jungle expertise.


1. Arcane Watcher (Abjuration)

  • Organization: Arcane Watchers (Starfire Hill District)
  • Abilities: As an Abjuration wizard, this spellcaster focuses on protection and magical defense. With their Arcane Ward, they can protect both themselves and allies from necromantic threats in the city, especially against undead incursions.
  • City Role: They serve as magical guardians in the city, specializing in nullifying dangerous spells and protecting key figures during crises. Their focus on defensive magic makes them valuable advisors or enforcers within House Schoonoven's estate.
  • Jungle Role: Their abjurations protect against environmental hazards and magical traps in the jungle, making them ideal for crisis response missions involving magical anomalies.

2. Wizard of the Black Ring (Enchantment)

  • Organization: Wizards of the Black Ring
  • Abilities: The Enchantment school aligns with the Black Ring’s focus on indulgence and subtle influence. With spells like Charm Person and Suggestion, this wizard manipulates social interactions to their advantage, especially in their hedonistic parties and sabotage missions.
  • City Role: In Seregon, they use enchantment magic to sway rivals, seduce influential figures, or expose plots. Their charismatic magic makes them key players in social events and arcane banquets.
  • Jungle Role: In the jungle, they can charm creatures or enemies to avoid direct combat, using their magic to manipulate situations and turn foes into temporary allies.

3. Graduate of the Lykeion (Divination)

  • Organization: Lykeion Academy (Westerpark District)
  • Abilities: As a Divination wizard, this build takes advantage of spells like Detect Thoughts and See Invisibility to predict and counter threats. Their Portent ability lets them manipulate outcomes both in combat and in social situations.
  • City Role: They serve as political advisors and master spies, using divination to foresee events and influence political power plays in the city. Their talent for uncovering secrets makes them valuable to the city’s elite.
  • Jungle Role: In the jungle, divination magic helps them avoid ambushes, locate lost ruins, or uncover hidden dangers.

4. Wizard of the Jeweled Skull (Necromancy)

  • Organization: Wizards of the Jeweled Skull (Temple of Nergal)
  • Abilities: A Necromancer wizard fits perfectly with the Jeweled Skull’s obsession with lichdom and mastery over death. Their ability to animate dead and siphon life makes them powerful in dealing with undead threats or raising their own minions.
  • City Role: They operate in the dark corners of Seregon, conducting secret necromantic rituals and gathering dark knowledge for the order. Socially, they are feared but respected, able to intimidate others with their mastery of death.
  • Jungle Role: In the wild, their undead minions serve as expendable scouts or shock troops, allowing them to explore dangerous areas with minimal risk to themselves.

5. Nosgar Tribe Wizard (Conjuration)

  • Organization: Nosgar Tribe
  • Abilities: The Conjuration wizard excels in summoning creatures and manipulating space. Their tribal spellcasting focuses on using conjured animals and magical tools, and their teleportation abilities allow them to escape dangerous jungle scenarios.
  • City Role: In urban environments, they serve as mystical guides and intermediaries for the nomadic Nosgar tribe. Their ability to conjure resources or summon animals for sale makes them useful allies in the black market.
  • Jungle Role: In the jungle, they summon animals for aid or conjure safe havens for rest. Their mobility gives them an edge in escaping or navigating difficult terrain.

6. Red Wizard of Rasar (Evocation)

  • Organization: Red Wizards of Rasar (Rasarian Enclave)
  • Abilities: The Evocation wizard focuses on raw destructive power, making them adept at controlling and destroying undead or rival factions with fireballs and lightning bolts. Their ability to shape their evocation spells minimizes damage to allies.
  • City Role: They are feared arcane enforcers, often acting as hired muscle for darker elements in Seregon. Their reputation for destructive magic gives them political leverage, and they maintain a significant presence in Rasarian enclaves.
  • Jungle Role: In the jungle, they blast away undead hordes or other threats with firepower, carving out paths of destruction and ensuring their survival.

7. Arcane Watcher Dueling Specialist (Bladesinger)

  • Organization: Arcane Watchers
  • Abilities: The Bladesinger wizard is a martial spellcaster, using both swordplay and magic. They blend combat prowess with defensive spells, making them valuable in duels and personal defense.
  • City Role: In Seregon, they serve as elite magical duelists and enforcers, protecting high-ranking officials or acting as arcane bodyguards. Their combination of magic and melee combat makes them formidable both in social dueling arenas and magical crisis teams.
  • Jungle Role: In the wild, they use their bladesong to defend against fast-moving predators, while their agility and arcane power keep them alive in dangerous situations.

8. Wizard of the Lykeion (Illusion)

  • Organization: Lykeion Academy (Master Theodora van Dijk’s Student)
  • Abilities: The Illusion wizard excels in creating complex, believable illusions, perfect for blending into any social situation or manipulating public perception. With spells like Disguise Self and Invisibility, they are masters of deception.
  • City Role: They are illusionists in high society, weaving illusions at galas or manipulating political events from behind the scenes. They can forge disguises, impersonate others, and create illusory threats or allies in courtly affairs.
  • Jungle Role: In the jungle, they use illusions to hide their movements, confuse enemies, or create distractions to aid their escape.

9. Nosgar Tribal Guardian (Transmutation)

  • Organization: Nosgar Tribe
  • Abilities: A Transmutation wizard focuses on altering the physical world. With spells like Alter Self and Levitate, they manipulate their surroundings to survive in both the city and the wilderness.
  • City Role: In Seregon, they offer their transmutation skills to modify goods, objects, and occasionally people, for the right price. Their work is sought after in both criminal and legal markets.
  • Jungle Role: In the jungle, they alter terrain, harden their bodies, or transform into creatures to navigate dangerous environments.

10. Wizard of the Black Ring (War Magic)

  • Organization: Wizards of the Black Ring
  • Abilities: The War Magic wizard balances offensive and defensive magic. Their Arcane Deflection and Power Surge abilities allow them to maintain control in combat, especially when fighting against other spellcasters or undead.
  • City Role: As a member of the Black Ring, they are skilled in both battle and social manipulation. They frequently act as arcane enforcers, using their magical prowess to protect their decadent lifestyle and thwart rival factions.
  • Jungle Role: Their combat skills make them invaluable during magical duels in the wild or when combating undead, utilizing a balance of defense and offense to ensure victory.

These wizard builds offer a blend of arcane expertise tailored to the various magical organizations of Seregon, providing powerful tools for both urban social dynamics and wilderness survival, with a particular focus on undead and arcane threats.