Despite the dangers of fungus blooms on the seas, pirate remain a problem. Preying on what few merchant ships are left, coastal settlements, and sometimes even large cities, these corsairs pose a major threat to any unfortunate enough to cross their paths. Of all the pirates to plague the waterways of the primeval continent, none are so widespread—or so bold—as the corsairs of the Ravaged Sea Brotherhood.
As a corsair, you live outside the law. You are recognized by all civilized lands (and more than a few of the tribal peoples) as an enemy of all mankind, deserving of nothing less than a swift execution should you ever fall into the hands of the authorities or tribal elders. Even if you are not personally a vicious brute, you understand that the day you show weakness is the day you die, whether at the hands of your would-be victims or under the knives of your own comrades.
Yet, despite the enmity of all good people and the fellowship of brutes and murderers, you have something beyond price: absolute freedom. You kneel to no one.
Corsair fleets are made up of the dregs of humanity— thieves and murderers who fled their homelands to escape justice, mercenaries too lazy or cowardly to find paying work, and brutal savages greedy to plunder the riches of more developed peoples. Any character who joins a corsair crew needs to be handy with a blade, not only to make herself a useful member of the crew, but also to have a chance of defending herself against the scum and villains who surround her. Few spellcasters are desperate enough to consider becoming corsairs.
Key Identity: Barbarian, fighter, rogue