TYPES OF STRONGHOLDS
There are four types of basic stronghold, one complex stronghold, and many varieties. Any character can build or use any stronghold.
- A keep is a martial stronghold for characters interested in raising armies and defending the local townsfolk. Barbarian camps and pirate ships are variations on this. Seregon is lightly defended and there are limits to the number of troops you can station in the city. For example, The Ithosian Talons have Fortress Ithos in town, but they are also enticed to build forts outside of the city. The Immortals of Karsis are carefully monitored to ensure their troop strength couldn’t overwhelm Seregon’s defenses.
- A tower is an arcane stronghold for doing spell research and learning battle magic.
- A temple is a divine stronghold for summoning extraplanar allies and learning battle magic. A druid’s grove is a popular variation.
- An establishment is an espionage stronghold for sabotaging your enemies and generating revenue. In Seregon, an establishment will always be in a gang’s territory and will need to be fine with the Seven Sins and Bargemasters.
- A castle combines a keep and one or more of the above into a larger complex owned and run by multiple characters, each of whom can gain the mechanical benefits thereof. A castle adds 10% on top of that.
For example:
| Large | Large | Large | |
| Seregon | Castle with | Castle with Temple | Castle with Temple |
| District | Temple | and Tower | Tower, Establishment |
| Old Knot | 62,700 | 91,850 | 107,800 |
| Harbour | 68,200 | 100,100 | 118,800 |
| Westerpark | 122,100 | 156,200 | 177,100 |
| Upper | 74,800 | 110,000 | 132,000 |
| Kerkhof Fairy | 79,200 | 116,600 | 140,800 |
| Starfire Hill | 171,600 | 255,200 | 325,600 |