1. Notes

Seregon City Guide: A Study of Urban and Jungle Adventures

Seregon City Guide: A Study of Urban and Jungle Adventures

Quiz

Instructions: Answer each of the following questions in 2-3 sentences.

  • What is the primary mode of transportation for long-distance travel in this world, and why are other options limited?
  • Describe the relationship between Seregon's citizens and the Myconid Sovereign.
  • What is the significance of the number "120" in the context of the setting?
  • What is the main goal for adventurers venturing into the jungle, and what challenges do they face?
  • How does the setting blend elements of historical periods and fantasy?
  • Explain the concept of “Amber Fever” and its impact on the world.
  • Describe the social hierarchy of Seregon, highlighting the different districts and their inhabitants.
  • What is the significance of the "Immortals of Karsis" for Dragonborn characters?
  • Why is Seregon Serum vital in this world, and how does its availability influence society?
  • How does the presence of the Elder Gods influence the role and actions of other deities and heroes in the setting?

Quiz Answer Key

  1. Airships are the primary mode of long-distance travel because sea voyages are dangerous due to fungal blooms that quickly engulf ships. The jungle is also incredibly hostile, making it impossible to travel long distances through it.
  2. Seregon citizens have a complex relationship with the Myconid Sovereign, Morel. The Greycaps, Morel’s faction, clean the city of dead bodies and fungal infections, preventing the spread of Amber Fever. However, this agreement comes after a past event where the Greycaps killed the city’s population.
  3. The number "120" represents the years since the zombie apocalypse began. This event has shaped the current state of Seregon, with abandoned structures like Kerkhof Station and the ongoing threat of Amber Fever.
  4. Adventurers venture into the jungle to discover the source of the zombie apocalypse and find a solution. They face the constant threat of zombies, a hostile and ever-growing jungle, and the possibility of contracting Amber Fever.
  5. The setting blends elements of the historical period around 1800 with fantasy creatures and magic. Seregon's technology resembles that era, but the city also includes fantastical elements like airships, myconids, and the presence of Elder Gods.
  6. Amber Fever is an airborne disease that transforms people into zombies. This disease is the root of the zombie apocalypse and is caused by a deadly fungus. The constant threat of Amber Fever forces society to rely on Seregon Serum and the Greycaps to manage the infected.
  7. Seregon's social hierarchy is reflected in its districts. Starfire Hill District houses the wealthy elite, while the Old Knot District struggles with poverty and crime. The Harbour District is known for its trade and grit, while the Kerkhof Ferry District houses artists and adventurers.
  8. All Dragonborn characters are considered "Immortals of Karsis." They were engineered by the wizards of the fallen Empire of Bamasuj to be warriors and have since migrated to Seregon after their empire's fall.
  9. Seregon Serum is vital because it prevents those infected with Amber Fever from fully turning into zombies. Its high cost creates a disparity between those who can afford treatment and those who cannot, highlighting a social and economic divide.
  10. The Elder Gods, as the creators of the world, hold immense power and influence. Other deities and heroes operate within the framework established by these powerful beings, and their actions often relate to dealing with the consequences of the Elder Gods' influence, like the zombie apocalypse.

Essay Questions

  1. Analyze the role of the Greycaps in Seregon. Are they allies or a necessary evil? How does their presence impact the city’s social and political dynamics?
  2. Discuss the implications of the zombie apocalypse on the world of Phoor. How has it affected technology, societal structures, and the relationship between humans and the supernatural?
  3. Explore the potential for conflict and cooperation between the various factions and organizations within Seregon. How might their interests align or clash in the pursuit of power, resources, or survival?
  4. Analyze the role of magic and technology in Seregon. How do these elements coexist and influence daily life, travel, and the ongoing conflict against the zombie threat?
  5. Examine the concept of the "Central Tension" within the setting. How does this overarching conflict drive the narrative, shape character motivations, and create opportunities for adventure and exploration?

Glossary of Key Terms

Amber Fever: An airborne disease caused by a deadly fungus, transforming people into zombies.

Bamasuj: The fallen empire from which the Dragonborn “Immortals of Karsis” originate.

Central Tension: The ongoing conflict driving the narrative; in this case, the zombie apocalypse and the search for its source and a solution.

The Greycaps: A faction of Myconids led by Sovereign Morel, responsible for cleaning Seregon of dead bodies and fungal infections.

Immortals of Karsis: A legion of engineered Dragonborn warriors from the fallen Empire of Bamasuj.

Island of Moog: A tropical island overrun by zombies and dense, unconquerable jungle. Location of the city-state of Seregon.

Kerkhof Ferry District: A district in Seregon known for its working-class residents, artists, and adventurers. Location of Kerkhof Station, the players' home base.

Kerkhof Station: An abandoned train station reclaimed by the players, serving as their base of operations.

Lula River: The river that bisects Seregon, influencing trade and travel within the city.

Myconid Sovereign: The leader of the Greycaps, currently held by Morel.

Olmoy: An ancient civilization that predates the current inhabitants of Seregon, leaving behind remnants of their powerful magic and rituals.

Planet Phoor: The world in which the setting takes place, shaped by Lovecraftian Elder Gods and steeped in cosmic horror.

Seregon: A city-state on the Island of Moog, a hub of trade, intrigue, and adventure.

Seregon Serum: A costly substance that prevents those infected with Amber Fever from fully turning into zombies.

The Seven Sins: A thieves' guild operating in the Old Knot District of Seregon.

Starfire Hill District: The wealthiest district in Seregon, home to the city's elite.

Temple of Set: A mysterious temple located in the Old Knot District, associated with potentially dangerous powers.

Yard Rats: The name of the player group, adventurers and survivors navigating the apocalyptic world.

Briefing Doc: The World of Seregon

Briefing Doc: The World of Seregon

Source: Excerpts from "Start Here - Notes - Kanka"

Setting: Seregon, a bustling city-state on the jungle-covered island of Moog, set on the post-apocalyptic world of Phoor.

Themes:

  • Urban Fantasy meets Cosmic Horror: The setting blends elements of classic fantasy with Lovecraftian themes, placing players in a vibrant city struggling for survival amidst the ruins of ancient civilizations and the threat of cosmic entities.
  • Exploration and Survival: The dense, zombie-infested jungle surrounding Seregon presents a constant danger and the key to unraveling the mysteries of the apocalypse. Exploration is crucial but perilous.
  • Social Intrigue and Moral Choices: Seregon is a city rife with political tension, hidden agendas, and moral dilemmas. Players must navigate complex social interactions and make choices that impact the city's future.

Important Facts and Ideas:

  • The Zombie Apocalypse: An airborne disease known as Amber Fever has ravaged the world for 120 years, turning the infected into zombies. Seregon has adapted, but the threat remains ever-present, contributing to a "winding down" atmosphere.
  • The City of Seregon:Amsterdam in the Jungle: Seregon draws inspiration from 1800s Amsterdam, with a bustling harbor, diverse districts, and a focus on trade.
  • Built on Ancient Magic: The city is built atop the remnants of the Olmoy civilization, with their powerful magic woven into the city's foundation, leaving Seregon vulnerable to otherworldly forces.
  • Fungal Infection: A deadly fungus, the source of Amber Fever, plagues the island. The Greycaps, a faction of Myconids (mushroom people), maintain a fragile peace with Seregon, cleaning the city of the fungus and the dead in exchange for non-interference.
  • Key Districts:Kerkhof Ferry District: Home to artists, tradespeople, and adventurers like the player characters (the "Yard Rats"), who reside in the abandoned Kerkhof Station.
  • Harbour District: Gritty and crime-ridden, a hub for trade and the arrival of essential Seregon Serum.
  • Starfire Hill District: Home to the wealthy elite, wielding power and influence.
  • Upper District: The center of government and embassies, potentially a site for political intrigue.
  • Old Knot District: A den of poverty and crime, housing the Seven Sins Thieves Guild and the enigmatic Temple of Set.
  • Westerpark District: Location of Temple Way, a place of diverse worship, and the Sacred Grove.
  • Travel and Trade:Airships: The safest (but expensive) way to travel between cities and islands, vulnerable to the dangers of the jungle.
  • The Seas are Closed: Deadly fungal blooms make sea voyages perilous, limiting travel and trade.
  • Pirates and Slavers: The Ravaged Sea Corsairs and the Crimson Slavers pose threats to the region.

Quotes:

  • The Setting: "Planet Phoor: A mid apocalyptic world of Law Versus Chaos, where the chaos forces of the Great Old Ones battle the orderly forces of man. The Elder Gods created the universe; they are not alien invaders from the stars. They are the stars."
  • The City's Foundation: "Seregon is a sprawling metropolis built atop a nexus of ancient magics, where the boundaries between realms are as thin as whispers and as dangerous as the forgotten gods themselves."
  • The Myconids: "Myconids, mushroom people, emerge from the sewers at night and remove dead bodies, those in the throes of transforming into zombies, along with trash and refuse. They scrub the city clean of deadly fungus."
  • The Jungle: "The jungle cannot be cleared or tamed. It swallows everything, forcing explorers to go in and get back as quick as possible."

Overall Impression: The world of Seregon offers a rich and detailed setting for an urban fantasy campaign with Lovecraftian horror elements. Players face the challenges of surviving a zombie apocalypse, exploring a dangerous jungle, and navigating a complex city full of secrets and intrigue. The campaign promises episodic adventures, social encounters, and moral dilemmas as the heroes seek to understand and potentially overcome the forces threatening Seregon and the world of Phoor.

Table of Contents

Exploring Seregon: An Urban Fantasy City Guide

I. Setting Overview: A City Under Siege

  • A. A World in Crisis: Introduces the world of Phoor, ravaged by the 120-year-long zombie apocalypse caused by the fungal disease known as Amber Fever.
  • B. Seregon: Amsterdam in the Jungle: Explores the bustling city-state of Seregon, inspired by 18th-century Amsterdam, but built on the remnants of the ancient Olmoy civilization and surrounded by a treacherous, zombie-infested jungle.

II. City Districts: A Tapestry of Society

  • A. Kerkhof Ferry District: Details the working-class district home to the player characters, the "Yard Rats," who reside in the repurposed Kerkhof Station.
  • B. Harbour District: A gritty and bustling hub for trade, marked by crime and the constant need for Seregon Serum to combat Amber Fever.
  • C. Starfire Hill District: Contrasts the affluence and power of the city's elite residing on this hill with the struggles of other districts.
  • D. Upper District: Examines the seat of government and diplomacy, potentially a source of political intrigue.
  • E. Old Knot District: Explores the dangers and mysteries of this impoverished district, home to the Seven Sins Thieves Guild and the enigmatic Temple of Set.
  • F. Westerpark District: Focuses on the cultural significance of Temple Way, a place of diverse worship, and the natural refuge of the Sacred Grove.

III. The Myconid Pact: An Uneasy Alliance

  • A. Sovereign Morel and the Greycaps: Analyzes the complex relationship between the city and the Myconid Sovereign Morel, whose faction cleanses Seregon of the dead and the deadly fungus that causes Amber Fever, following a past conflict with deadly consequences.
  • B. Ethical and Social Implications: Discusses the implications of relying on the Greycaps for survival, raising questions about the balance of power and the potential for future conflicts.

IV. Survival in a Post-Apocalyptic World: Challenges and Adaptations

  • A. The Threat of Amber Fever: Examines the constant threat of the disease and the reliance on costly Seregon Serum, creating social and economic disparities.
  • B. Travel and Trade in a Limited World: Explores the limited travel options due to the dangers of the jungle and the sea, highlighting the importance of expensive airships.
  • C. The Role of Technology: Discusses how technology, reminiscent of the 1800s, coexists with magic in Seregon, impacting daily life, transportation, and the fight against the undead.

V. Adventure in the Jungle: Seeking the Source

  • A. The Unconquerable Jungle: Highlights the dangers of the jungle and the need for experienced guides to navigate its ever-growing, zombie-infested depths.
  • B. The Quest for Answers: Focuses on the main objective of adventurers: uncovering the source of the zombie apocalypse and seeking a solution to end the century-long crisis.
  • C. Encounters and Discoveries: Explores the potential for encounters with remnants of the Olmoy civilization, dangerous creatures, and other survivors, offering opportunities for discovery and conflict.

VI. The Cosmic Influence: Gods and Ancient Powers

  • A. The Elder Gods: Architects of Creation: Delves into the Lovecraftian influence of the Elder Gods, powerful beings who created the world and hold immense sway over its fate.
  • B. The Pantheon of Phoor: Examines the roles of other deities in this world, their influence limited by the Elder Gods, often acting through subtle manipulations and leaving the major challenges to mortals.
  • C. Remnants of the Olmoy: Considers the lingering magic and potential dangers tied to the remnants of the Olmoy civilization, suggesting their past practices may hold clues to the current crisis.

VII. Character Options: A Diverse World

  • A. Humans and Cultures: Details the human cultures of Seregon, including those with Dutch-inspired backgrounds, and the possibility of incorporating other cultures like the Sultanate of Sahar or the drug-ridden city of Al-Strahal.
  • B. The Immortals of Karsis: Explores the unique background of Dragonborn characters, all considered "Immortals of Karsis," engineered warriors from the fallen empire of Bamasuj.
  • C. Minor Species: Provides information on playing less common species like Loxodon, Darakhul (undead survivors of Amber Fever), and Tabaxi, each with their own unique traits and connections to the world.

VIII. The Central Tension: A World on the Brink

  • A. Law Versus Chaos: Analyzes the ongoing struggle between the forces of order and the chaotic influence of the Elder Gods, framing the conflict as the driving force behind the narrative.
  • B. Moral Dilemmas and Choices: Discusses the ethical considerations faced by characters in a world grappling with survival, highlighting the potential for morally grey choices and their impact on the city and its inhabitants.
  • C. Seeds of Hope and Despair: Explores the balance between the grim reality of the apocalypse and the glimmers of hope represented by the city's resilience, technological advancements, and the enduring spirit of adventure.

FAQ

Seregon: A City Guide FAQ

1. What is Seregon and where is it located?

Seregon is a bustling city-state located on the Island of Moog, a tropical island plagued by dense, zombie-infested jungles. Moog sits on the world of Phoor, a planet shaped by the cosmic forces of Lovecraftian Elder Gods. Seregon is inspired by 1800s Amsterdam, known for its harbor, trade, and diverse districts.

2. What is the main threat facing Seregon and the world of Phoor?

The world is in the midst of a 120-year-old zombie apocalypse caused by Amber Fever, a deadly, airborne fungal disease. While Seregon has adapted to this threat, it remains ever-present and casts a shadow over daily life.

3. Who are the Greycaps and what role do they play in Seregon?

The Greycaps are a faction of Myconids, or mushroom people, led by Sovereign Morel. They have a complex relationship with Seregon, as they cleanse the city of dead bodies and the deadly fungus, preventing the further spread of Amber Fever. However, this uneasy alliance stems from a past transgression where the Greycaps killed Seregon's entire population.

4. How do people travel in this world, and what challenges do they face?

Long-distance travel is primarily done via airships, as sea voyages are hampered by dangerous fungal blooms, and the jungle is too hostile for extensive travel. However, airships are expensive and vulnerable to accidents. Additionally, pirates like the Ravaged Sea Corsairs and slavers from Elephant Island pose constant threats.

5. What is Seregon Serum and why is it so important?

Seregon Serum is a costly alchemical concoction that prevents people infected with Amber Fever from fully turning into zombies. Its high cost creates a stark social and economic divide between those who can afford treatment and those who cannot.

6. What are the different districts within Seregon and what are they known for?

Seregon is divided into several districts, each with its own unique character:

  • Kerkhof Ferry District: Home to artists, tradespeople, and adventurers, including the player characters known as the "Yard Rats." They have made their base in the abandoned Kerkhof Station.
  • Harbour District: Known for its bustling trade, but also its gritty atmosphere and crime.
  • Starfire Hill District: Home to the wealthy elite who wield considerable power and influence.
  • Upper District: The center of government and diplomacy, a potential hotbed of political intrigue.
  • Old Knot District: Impoverished and riddled with crime, it houses the Seven Sins Thieves Guild and the mysterious Temple of Set.
  • Westerpark District: Home to Temple Way, a place of diverse worship, and the Sacred Grove, a natural sanctuary.

7. Who are the Immortals of Karsis, and what is their connection to Dragonborn characters?

The Immortals of Karsis were a legion of Dragonborn warriors engineered by wizards in the fallen Empire of Bamasuj. All Dragonborn characters in the setting are considered descendants of these Immortals, carrying the legacy of their lost empire.

8. What role do the Elder Gods play in this world?

The Elder Gods are powerful Lovecraftian entities who created the world of Phoor. They represent primal forces of chaos and cosmic horror. While their direct influence on current events is unclear, their presence looms large, suggesting a potential connection to the zombie apocalypse and other looming threats.

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