1. Objects

Drawmij's Instant Exit

Drawmij's Instant Exit

4th-level conjuration (wizard)

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a miniature silver door decorated with ruby chips worth 500 gp, which is consumed upon casting)
Duration: 1 round


Description:
This spell creates a magical doorway on a flat surface within 30 feet of the caster. The door appears to be ornate and shimmering, standing tall as a clear exit from danger. The caster and up to nine willing creatures can pass through the doorway into a temporary zone of nil-space, a pocket of extradimensional void that lasts briefly.

Once the wizard closes the door behind them, the party is instantly teleported to a random location within 500 feet of the door's original position. This location could be anywhere within the area, regardless of barriers, including the other side of walls, rooftops, or within nearby buildings. The location is chosen randomly by the DM, and there is no guarantee of safety at the new location. If the caster does not close the door before the end of the round, the door slams shut automatically, triggering the teleportation.


Teleportation Malfunction:

There is a 5% chance the spell malfunctions, causing the party to be teleported to the Ethereal Plane instead of the intended location. If this happens, the group must navigate the Ethereal Plane or find another means of escape, as they remain there indefinitely until they find a way back to the Material Plane.


At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the teleportation range increases by 500 feet for each slot level above 4th (e.g., 1,000 feet at 5th level, 1,500 feet at 6th level, etc.).


Classes: Wizard