1. Objects

Shandaril's Tracer

Shandaril's Tracer

5th-level divination

Casting Time: 1 action
Range: Touch
Components: V, S, M (a shard of quartz and a drop of ink, neither consumed)
Duration: Permanent (until dispelled or the object is destroyed)


This spell allows the caster to place an invisible, magical tracer rune on a single nonliving, solid object no larger than 1 cubic foot. The tracer remains on the object indefinitely unless dispelled or destroyed, at which point the caster becomes instantly aware of the event.


Effects:

  • Awareness of the Object:
    • By concentrating for 1 minute, the caster gains precise awareness of the object's location, including its direction, distance, and whether it is being handled or used by another creature.
    • This awareness extends across planes, though interplanar distances are vague (e.g., "very far" or "on another plane").
  • Knowledge of Creatures Handling the Object:
    • The caster receives hazy impressions of any creatures currently in contact with the object, learning their alignment, race, and whether they have magical abilities. This knowledge is limited and does not include names, specific descriptions, or levels.

Additional Features:

  • Teleportation and Focus:
    • The caster can use the object’s location as a focus for teleportation spells, enabling precise arrival near the object.
    • The tracer also serves as an anchor for other spells that rely on knowledge of an object's position (e.g., scrying or locate object).
  • Revealing and Countermeasures:
    • Magical detection, such as detect magic or true seeing, can reveal the tracer's presence, though its specific function may not be clear.
    • The caster is immediately aware if the tracer is detected or probed magically and can take precautions to prevent being traced in turn.

Limitations:

  • The spell cannot target living creatures or magical constructs.
  • The tracer is a subtle enchantment, designed to blend into the object's magical aura if any, but sufficiently powerful detection magic can differentiate it.
  • The caster cannot trace multiple objects simultaneously; only the most recently applied tracer remains active if cast again.

At Higher Levels. When cast using a spell slot of 6th level or higher, the caster can place tracers on an additional object per slot level above 5th, with each object requiring its own casting.

Classes: Wizard
Spell School: Divination