Through touch alone, the vampire can poison a mortal victim’s blood, imbuing them with a disease that wracks and ravages their body. This disease can also be made contagious and transmit the same harm to other mortals. Oblivion practitioners schooled in medicine often have enough talent to make this power appear in the form of specific illnesses, sometimes including some believed extinct.
Cost: One Rouse Check
Dice Pools: Intelligence + Oblivion vs. Stamina + Stamina or Fortitude
System: The user makes a Rouse Check and then rolls Intelligence + Oblivion while touching their mortal victim. If the victim is weak (a baby, elderly, unwell, recovering from an illness, dying, or with 3 unmarked Health boxes or less), they are automatically infected. If the victim is healthy, they make a Stamina test (those with Fortitude may resist with Stamina + Fortitude), resisting the disease if they roll more successes than the vampire.
Victims of the disease take one Aggravated Health damage at the start of every scene following their infection. The victim suffers from the disease for a number of scenes equal to the user’s Oblivion rating. This damage cannot be medically treated, as it is supernatural in origin, but it can be healed through drinking vitae.
If the player rolls a critical win when activating this power, they can choose to make the disease communicable via touch, with subsequent recipients suffering the disease for one turn fewer than the victim by whom they were infected.
Use of this power warrants Stains, at the Storyteller’s discretion.
Duration: One turn to activate, variable length of condition