The Kindred’s fangs grow longer and hollow, allowing them to inject a bit of their own blood in return while they feed or bite in combat. Some use their Kiss to subtly start a Blood Bond, while others use it to administer harsh poison.
Cost: One Rouse Check
System: When the Kindred bites or kisses another, they may make a Rouse check to force some of their own vitae into their victim. The victim of the bite or kiss is treated as though they tasted the Kindred’s Blood for purposes of the Blood Bond, learning a Discipline Power, becoming a Ghoul, or other effects of imbibing blood.
If the Kindred’s Blood normally or temporarily has deleterious effects, those are passed on to the victim as well. Additionally, Blood Sorcerers can use powers such as Scorpion’s Touch or Baal’s Caress via their bite, much to the surprise of those they Kiss.
The effect lasts for a Scene.
Note: Troupes using the alternate Banu Haqim clan Bane, Noxious Blood, presented in the Players Guide may find this power would trigger that Bane in a mortal bitten or Kissed. For this or similar rules interactions, players should discuss their goals with their Storyteller to determine if the combination of options is appropriate for the chronicle, as Banes should never provide an advantage.