Amalgam: Fortitude 1
Those already under the mental dominion of the vampire have their minds strengthened against interference from other Kindred.
Cost: No additional cost
System: Any attempt by a third party to use Dominate on a character already under the influence of the vampire’s Dominate suffers a dice penalty equal to the Fortitude of the vampire.
Duration: Passive
Dice Pools: Manipulation + Dominate vs. Resolve + Occult
System: On a successful test of Manipulation + Dominate against Resolve + Occult, the victim acts to fulfill the dominating ancestor’s request, provided it doesn’t entail harming themself. For every generation separating the user of this power from their target, the resisting vampire gains an additional die to their roll. For example, when a ninth generation vampire attempts to use this power on an eleventh generation descendant, the descendant gains two extra dice in defense. The power needs neither eye contact nor verbal command — the request is silently transmitted from Blood to Blood — but it is subject to all other Dominate limitations.
Duration: Until the command is carried out or the scene ends, whichever comes first.