Summary: Having just uncovered a smugglers plot to arm a Lizardman tribe the party awaits the Saltmarsh Town Council's thoughts on the matter. Spending the last several rainy days recovering and restocking, the party learns of a new magic shop from Shardona Lightbright.
Downtime Activities
1. Upload a Bio of your character into Kanka for 250 XP. Characters can be found in Character section, you should have write access
2. Level Up from Previous Adventure
3. Learn New Spells, Update Inventory, Etc.
4. Shop
5. Investigate/Follow up on Rumors & Leads
Level Up
Barrister, Theros, and Seraphiel have leveled up

Rumors & Leads
- People have noticed strange behavior from the seagulls that fill the skies of Saltmarsh, they have grown more aggressive, stealing more food, and pestering the locals
- The party is suspicious of Gellan Primewater perhaps you can follow him as he moves about town to see what you can learn, be careful though, he's a powerful man not easily crossed
- There has been a setback of the Copperlock Mine, rumor has it that some of the dwarves are blaming Kreb Shenker for the setback, and are planning revenge
- The party's exploits with the haunted house and smugglers are slowly becoming the talk of Saltmarsh. It would be possible to recruit porters, mercenaries, and body guards from amongst the local population.
Shop
Shardona Lightbright has introduced you to Captain Xendros who runs a small magical shop here in Saltmarsh.
Xendros Magic Shop has the following wares for sale

Has the current wares

Winston's Storeand Dwarven Anvil have common adventure items and normal weapons found in the DMG.