“Dark Magician” + “Chaos Sorcerer”

Must be Fusion Summoned and cannot be Special Summoned by other ways.

Once per turn, during either player’s turn: You can banish 1 Spell or Trap Card from your GY; negate the activation of a Spell/Trap Card or monster effect, and if you do, destroy it. If this card destroys a monster by battle: You can target 1 banished card; add it to your hand.