Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 2 "Marionation" monsters with different names from your GY. If this card is Special Summoned: You can destroy 1 monster your opponent controls, then inflict 500 damage to them for each “Marionation” monster currently banished. Once per turn: You can banish 1 Trap from your GY; target 1 face-up card your opponent controls—negate its effects until the end of this turn. If this card leaves the field by an opponent's card: You can Special Summon 1 Level 4 or lower “Marionation” monster from your Deck or GY, ignoring its Summoning conditions.