Elemental Form
2nd level transmutation (Druid, Sorcerer, Warlock, Wizard)
Casting Time: 1 action
Range: Self
Components: V, S, M (a pinch of the element you wish to transform to, a pinch of ashes, dirt, water or air)
Duration: concentration, up to the start of your next turn.
Your body transforms into a medium elemental shape of a pillar of fire, a stone statue similar to your shape, a whirling cyclone, or a water elemental. You retain all your game statistics and gain the following effects, movement, and resistances depending on the form you take:
Form | Movement | Resistances | Effects |
Wind | Fly 60 | Bludgeoning, piercing, and slashing; thunder; lightning | You can move through other creatures freely. When you do so, a creature must succeed in a Strength saving throw or be pushed 5 feet in a random direction (once per turn per creature); |
Stone | Walk 10 | All damage | You are immune to poison and disease; Your weight is increased by a factor of 5; You have advantage on Strength saving throws and checks, and disadvantage on Dexterity saves and checks; You gain 10 temporary hit points; |
Fire | Fly 30 | Bludgeoning, piercing, and slashing; fire; | You can move through other creatures as if they were difficult terrain; When you do so creatures must succeed in a Dexterity saving throw or suffer 2d6 fire damage (once per turn per creature); Creatures attacking you suffer 1d6 fire damage; |
Water | Walk 30 Swim 60 | Bludgeoning, piercing, and slashing; acid; | You can move through other creatures as if they were difficult terrain; When you do so they must succeed in a Strength saving throw or be knocked prone (once per turn per creature); |
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 1 minute. If you use a spell slot of 6th level or higher, the duration is concentration, up to 10 minutes.