1. Homebrew Rules

Cones of Ice

Cones of Ice

2nd-level evocation (Druid, Sorcerer, Wizard)

Casting Time: 1 action

Range: Self (two 30-foot cones)

Components: V, S

Duration: Instantaneous

Two blasts of icy shards erupt from your hands, each in a 30-foot cone. You can direct them to overlap or in two different directions. Each creature inside a 30-foot cone must make a Constitution saving throw.

A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one. If both cones impact a single creature, it takes damage from both, but rolls only one saving throw.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.