Overview
Early Life
Thrain grew up in a mountain village of the Edge Empire. While his village encouraged competition, Thrain lacked the drive to stand out in feats of strength and physical prowess. His curiosity often got him into trouble, but brought him into contact with his childhood mentor. He eventually learned of the academies of the Edge Empire. He worked hard to earn his acceptance into The Institute of Theoretical Progress. He traveled and moved into the Edge Capital, studying with great fever and passion.
Eirik: Thrain's father, a stoic and disciplined village hunter and protector, values strength and tradition. Though he loves Thrain, he struggles to understand his son's academic interests.
Elara: Thrain's mother, a compassionate and open-minded herbalist and healer, supports Thrain's curiosity and intellectual pursuits. She provides emotional support and encourages his dreams.
Childhood Mentor: A wise and perceptive figure in Thrain's early life, this mentor recognizes Thrain's potential and guides him towards academic opportunities, significantly influencing his growth.
Village Chief: An authoritative and traditional leader, the chief embodies the village's emphasis on strength and competition, presenting a cultural challenge to Thrain's ambitions.
Choices and Experience
Thrain's in-bred nature steers towards efficiency, pursuing brain over brawn. He sought to work smarter, not harder. Meeting his mentor changed his languid attitude towards life, he became passionate about science and technology, easing some of the woes of his parents and fellow villagers. He knew there was more to learn and pursued the academies of the Edge Capital. He enjoys tinkering and building, which led him to the path of an Artificer.
Thrain spent the last few years at The Institute of Theoretical Progress, mastering science and technology while honing his skills as an Artificer. He worked on innovative projects to improve village life and delved into illicit activities to acquire rare materials. Thrain also engaged in gambling, finding the risk as thrilling as discovery itself. Balancing rigorous academics with these daring pursuits, he gained recognition for his ingenuity and resourcefulness.
Thrain's insatiable curiosity and desire for innovation drive him to take risks. His experiences in the Edge Capital taught him resilience and resourcefulness. Engaging in illicit activities and gambling has made him comfortable with high-stakes situations, viewing them as opportunities for discovery and growth. Thrain believes that adventure is essential for pushing boundaries and making meaningful contributions, fueling his willingness to embrace danger and uncertainty.
Short-Term Goals: Thrain is focused on keeping Lena, his gambling friend, out of trouble by advising caution and using his connections to mitigate risks. Additionally, he aims to meet the benchmarks for his current project presentation at The Institute of Theoretical Progress, ensuring it impresses his peers and mentors.
Long-Term Goals: Academically, Thrain is driven to surpass his rival, Jarek, at the academy, showcasing his mastery of artifice and theory. Graduating from The Institute of Theoretical Progress is a crucial milestone, marking his academic success and opening doors to advanced opportunities. Beyond academics, Thrain aspires to create a groundbreaking tool that will revolutionize village life, enhancing efficiency and quality of life through innovation.
Relationships
Professor Alden: A renowned scientist at The Institute of Theoretical Progress, Professor Alden became Thrain's academic mentor. Recognizing Thrain's potential, he provided guidance and access to advanced resources, significantly shaping Thrain's path as an Artificer. Alden's wisdom and support have been crucial in Thrain's development, offering both academic and personal advice.
Jarek: Thrain's academic rival, Jarek constantly challenges him, pushing Thrain to excel. Their competition is intense, driving both to achieve greater heights in their studies and inventions. While their relationship is marked by rivalry, it also fosters grudging respect and mutual determination to outdo each other, ultimately benefiting their growth.
Lena: A seasoned gambler and Thrain's close friend, Lena shares his thrill for risk-taking. They often engage in high-stakes games, where Lena's insights and strategies complement Thrain's daring moves. Their friendship is built on trust and a shared love for the excitement of gambling.
Marcus: A wealthy patron and sponsor, Marcus funds Thrain's research in exchange for exclusive access to his innovations. Marcus sees Thrain's potential and invests in his projects, providing financial support and valuable connections. This sponsorship enables Thrain to pursue ambitious endeavors, while Marcus gains cutting-edge technologies for his ventures.
Personality Traits
Thrain values curiosity, skill, and taking risks for excitement and pushing boundaries. His passion for learning and applying knowledge leads to success, but his thrill-seeking and disregard for societal and legal boundaries often cause personal trouble. He values truth but can twist words to be honest without revealing too much. Striving to be well-rounded, he quickly dismisses those he deems useless.