Training Mechanics!
Adventurers, Assemble!
Tired of the relentless grind and ready for a bit of downtime? Fear not, for I've got a new system in place to make your rest periods more rewarding.
As you journey through the realms, you'll encounter moments of peace where you can relax, train, and grow. To ensure a fair and balanced experience for all, I've revamped the downtime training system, streamlining it across various games.
No longer will you wonder, "Can I train to get that new skill?" The answer is now: maybe? Certain skills and abilities can be acquired through focused training, but remember, the thrill of adventure shouldn't be overshadowed by endless practice sessions.
To strike a balance, I've adjusted the time requirements for different training goals. Some are quicker to achieve, while others demand a significant investment of time.
But that's not all! Keep your eyes peeled for unique training opportunities. Certain locations, factions, and NPCs may offer specialized training, granting you exclusive skills or abilities.
So, adventurers, what are you waiting for? Grab your training gear and prepare to level up your skills!
Test vs DC?
Checks are made weekly - Success means the time has passed successfully, and Failure means you must repeat that week's training.
Great Success or Failure: you've beaten the DC by 5: Advance two weeks; fail the DC by 5: Add another week to the required time.
| Training | Requirements | Days | DC | Ability Score |
| Fighting Proficiencies | ||||
| Simple Weapon | Qualified trainer | 10 | 10 | The Ability Score that would be used with the weapon |
| Light Armors | Qualified trainer | 10 | 10 | Dexterity or Strength |
| Martial Weapon | Qualified trainer, proficiency with a similar simple weapon | 15 | 14 | The Ability Score that would be used with the weapon |
| Shields | Qualified trainer, melee experience | 20 | 18 | Dexterity or Strength |
| Medium Armors | Qualified trainer, light armor proficiency | 30 | 10 | Strength |
| Heavy Armors | Qualified trainer, medium armor proficiency | 60 | 15 | Strength |
| Fighting Style Feat | Qualified trainer | 90 | 15 | The Fighting Style's dominant Ability Score |
| Knowledge-Based Training | ||||
| Language | Qualified trainer, or finding yourself in a new environment that speaks the language | 60 | 8 - 16 | Intelligence - you gain incremental understanding as you train |
| Proficiency in a skill | Qualified trainer, a positive modifier with the skill | 60 | 12 | The skill's Ability Score |
| Proficiency with a tool | Qualified trainer | 60 | 10 | Intelligence |
| A new spell of your class | Qualified trainer, a spell of a level you can cast | 30 | 13 + spell level | Science Arcana or Religion as applicable |
| A new spell from a different class | Qualified trainer, a spell of two levels below a level you can cast | 30 | 17 + spell level | Science Arcana or Religion as applicable |
| Features and Ability | ||||
| Saving throw proficiency | Qualified trainer, experience with the save in the field | 90 | 15 | The save's Ability Score |
| Ability score increase (+1) | Self-training - qualified trainer provides Advantage on the rolls. | 90 | Your current Ability Score | The Ability Score you wish to improve |
| Origin Feat | Qualified trainer | 90 | 11 | The Ability Score associated with the Feat |
| General Feat | Qualified trainer | 180 | 15 | The Ability Score associated with the Feat |
| Multiclassing | ||||
| Similar class | Qualified Trainer | 15 | 12 | The new class's main Ability Score |
| Dissimilar class | Qualified Trainer | 30 | 14 | The new class's main Ability Score |
| Polar Opposite class | Qualified Trainer | 90 | 15 | The new class's main Ability Score |
Note on Multiclassing:
The decision if a class is similar, dissimilar, or polar opposite will be made by the DM, some examples are below to provide some context.
If you're uncertain - talk to your DM!
Similar Classes: Generally when the classes share their main Ability Score, and role (Barbarian/Fighter, Ranger//Rogue)
Dissimilar class: Generally when the classes somewhat share some important ability score OR their role (Eldritch Knight/Wizard)
Polar Opposite: When the classes share very little in the realms of ability scores and roles, or when they are very different in flavor and RP (Wizard/Barbarian)