Cat. When you take fall damage the damage is reduced by your Dexterity (Acrobatics) bonus.
Slippery. Once per turn, when you are hit by an attack, or fail a dexterity saving throw, you might slip out of harm's way.
You gain a +1 bonus to your Armor Class against the triggering attack if you are proficient in Acrobatics, or +2 if you have Expertise, or you can reroll the Dexterity saving throw.
You can use this ability a number of times equal to your Proficiency Bonus, and regain all uses when you complete a Long Rest.