Summon Celestial
Level 5 Conjuration (Cleric, Paladin)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a reliquary worth 500+ GP)
Duration: Concentration, up to 1 hour
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
CELESTIAL SPIRIT
Large Celestial, Neutral AC 11 + the spell’s level + 2 (Defender only) HP 40 + 10 for each spell level above 5 Speed 30 ft., Fly 40 ft. Mod Save Mod Save STR 16 +3 +3 INT 10 0 0 DEX 14 +2 +2 WIS 14 +2 +2 CON 16 +3 +3 CHA 16 +3 +3 Senses Darkvision 60 ft., Passive Perception 12 Languages understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus) ActionsMultiattack. The spirit makes a number of attacks equal to half this spell’s level (round down). Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Radiant Mace (Defender Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Healing Touch (1/Day). |