Summon Fey
Level 3 Conjuration (Druid, Ranger, Warlock, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded flower worth 300+ GP)
Duration: Concentration, up to 1 hour
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
FEY SPIRIT Small Fey, Neutral AC 12 + the spell’s level HP 30 + 10 for each spell level above 3 Speed 30 ft., Fly 30 ft. Mod Save Mod Save STR 13 +1 +1 INT 14 +2 +2 DEX 16 +3 +3 WIS 11 +0 +0 CON 14 +2 +2 CHA 16 +3 +3 Immunities Charmed Senses Darkvision 60 ft., Passive Perception 10 Languages Sylvan, understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus) ActionsMultiattack. Fey Blade. Bonus ActionsFey Step. Fuming. Mirthful. Tricksy. The spirit fills a 10-foot Cube within 5 feet of it with magical Darkness, which lasts until the end of its next turn. |