Summon Fiend
Level 6 Conjuration (Warlock, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S, M (a bloody vial worth 600+ GP)
Duration: Concentration, up to 1 hour
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
FIENDISH SPIRIT Large Fiend, Neutral AC 12 + the spell’s level HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6 Speed 40 ft.; Climb 40 ft. (Demon only); Fly 60 ft. (Devil only) Mod Save STR 13 +1 +1 DEX 16 +3 +3 CON 15 +2 +2 Mod Save INT 10 +0 +0 WIS 10 +0 +0 CHA 16 +3 +3 Resistances Fire Immunities Poison; Poisoned Senses Darkvision 60 ft., Passive Perception 10 Languages Abyssal, Infernal, Telepathy 60 ft. CR None (XP 0; PB equals your Proficiency Bonus) TraitsDeath Throes (Demon Only). Devil’s Sight (Devil Only). Magic Resistance. ActionsMultiattack. Bite (Demon Only). Claws (Yugoloth Only). Fiery Strike (Devil Only). |