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Rare Charge rifle 


Dmg  N/A


Range N/A


Weight 8Ibs

 

Reload:  3 charges, each shot consumes one charge after each charge is expended a bonus action or action must be taken to recharge the rifle.  (can be recharged 5 times, rolling a nat 1 causes one recharge to be lost. 5/5 recharges)


Traits:


Unstable ( due to improper material the crystal inside is unstable) When the user rolls a nat 1 the crystal significantly loses durability.


Two-handed: requires two hands to operate


Pyrokinetic: add +1 burn damage when calculating damage rolls









Feature: 


Firing modes: The crystals energy can be harnessed in a variety of ways, this makes way for multiple firing modes for this weapon.


Focused: the energy condenses into one firm blast,  

Range: 80/120

Dmg: deals 3d6 force damage on hit (adds dexterity mod to damage)

ATK roll: dex mod + proficiency modifier if proficient


Flared: each creature in a 5 foot cone must succeed on a DC 15 Dex save or take 2d6 force damage.