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Rare Charge rifle
Dmg N/A
Range N/A
Weight 8Ibs
Reload: 3 charges, each shot consumes one charge after each charge is expended a bonus action or action must be taken to recharge the rifle. (can be recharged 5 times, rolling a nat 1 causes one recharge to be lost. 5/5 recharges)
Traits:
Unstable ( due to improper material the crystal inside is unstable) When the user rolls a nat 1 the crystal significantly loses durability.
Two-handed: requires two hands to operate
Pyrokinetic: add +1 burn damage when calculating damage rolls
Feature:
Firing modes: The crystals energy can be harnessed in a variety of ways, this makes way for multiple firing modes for this weapon.
Focused: the energy condenses into one firm blast,
Range: 80/120
Dmg: deals 3d6 force damage on hit (adds dexterity mod to damage)
ATK roll: dex mod + proficiency modifier if proficient
Flared: each creature in a 5 foot cone must succeed on a DC 15 Dex save or take 2d6 force damage.