Setup
4 days have passed since the party arrived in Sollas. The players have been staying Otto’s house, the uncle of Hildegard. The army of Oerknoss has stayed in the city, and it is said that he hasn’t killed any prisoners who don’t fight back. Spies tell the family that the King is safe, but that Oerknoss is having the Temple of Life searched for something.
The Queen think the king of Oerknoss wants an old sword from his family that was “given” to the von Rosenberg family hundreds of years ago when the kingdom of Arden and the kingdom of Rivandol attacked the kingdom of Oerknoss to secure some lands. She knows the scimitar is kept in the old crypt of Dietmar, a general who made the victory for Arden possible. But the crypt has been long since abandoned, probably infested by monsters. She has no one to send, as everyone has to stay prepared for an attack.
Auron finds this information while spying around trying to gather information. The players can get there in a day's walk, as it is located on the Manra Plains.
Activities
Visit the Crypt of Dietmar. The players should find there carvings about the fight for power, the alliance between Arden and Rivandol, Dietmar’s strength and involvement.
It should also show Dietmar praying at the temple of life before going into battle, a battle of thousands of men, a man with a flaming scimitar riding a dragon, and Dietmar slaying the dragon with the scimitar.
The scimitar is not to be found in the temple, but it is a journey of legends.
On their arrival back at Sollas, the mother was worried, but also has good and bad news. They are going back to Arcastle. The army of Oerknoss has left. But apparently, the Temple of Life has… disappeared.
Log 12/03/2016
20:00 The party asked the Queen what they could do and confronted her about doing nothing. She said they are doing their best, and their diplomats are with Rivandol to gather an army. Lex talks to Hilde about the Crypt of Dietmar. The party goes to the Stables to ask William Frey about the legends.
Lex helps William remember of the legend of Dietmar, and William gives them horses to go to the crypt, but asks them to be back before sunset.
Hildegard convinces the gate guards to let them through with her charm.
They arrive at the Crypt, and Hilde convinces the goblin shaman that she is was a goblin in a previous life, and that she needs to be in the crypt. Wroncus plays along, knowing that they are idiots, and sends them inside. The players defeat the spiders, but don’t find the scimitar.
22:05 break 22:20
The party comes back and gets scolded by the Queen for going out. She tells the party that the army left the city, and that apparently the temple of life disappeared. She tells the party they will join her the next day to go back to the city.
Lex talks to William Frey and asks him to prepare a carriage and some horses for the party to go to the city during the night. The players bribe the guards to open the gates.
The party arrives in Arcastle, and they can see that the temple of life is really not there anymore. Hildegard finds a Rapier for her as present from William Frey, and Aki disguise the princess.
The party find the King and Dion after sneaking into the castle. The king is confused by the situation. Aki Lex and Wolf visit the Temple. Auron and Hilde the library, the Hilde sneaks out and start going to Oerknoss.
The rest of the party meet up and try and catch up with her. Hilde walks besides the road and gets approched by two bandits, who want to take her home. The rest arrive in time to rescue her, capture the bandits and bring them to the neighbouring village to be taken into custody.
00:00 They then leave for Oerknoss, and level up.