Setup
The party are now running away from Arcastle. It’s late at night, and they can’t get too far. They decide to stop and camp, to avoid being seen by too many people. The next day, they continue their way and as they walk next to a mountain, they head a big explosion and see black smoke coming from on the mountain side.
As they approached, they see a cave entrance protected with a wooden door, which has been exploded with a fireball attack. Inside, they find 2 people (Chrissi and Marie) who have forced themselves in the temple after hearing it contains gold.
As they confront them, the entrance caves in, forcing them to find a common exit. A small wind breeze hints to an exit…
Ideas
- Have them escape as planned and find the siblings in the brighstone Mines
- Players get caught, stopped at the gates, or a huge storm breaks out, making their escape impossible.
- Hilde hears her parents arguing about the situation and how they have no choice but feel terribly bad for it.
- If they stay in the city:
- Chrissi and Marie are still brothers, important advisors/guards/scouts for Harald Pike. If rangers, they were scouts for the way to Arcastle.
- During the night, Harald was kidnapped… The party, with the help of the siblings, must go and find him!
Activities
The Missing Prince
The prince was last seen the night before in a tavern, having a few drinks. 2 of his guards were found dead in an alley, and two other guards and him are missing. No trace and no witnesses.
As the party investigates, a young child approaches the princess and says he saw 5 men attacking the others, talking about “new recruits for the Brighstone Mines”.
Brightstone Mines
The players can travel 2h on horseback to the Brightstone Mines.
Harald Pyre
Found unconscious in the mines, the players can heal him back to live. He is thankful, and excuses himself for not being able to hold his promise of a date with the princess. He thanks Auron and Lex with 200 gold each, and promises a beautiful castle to the princess.