Setup
Ask the players to replay the session with the king, to make the new chapter of the story clearer. Bjorn’s quest still stands as is.
Activities
A King’s Daughter
Maximus will ask the players to prepare for a week before leaving to Othiria, where he has secured a meeting with the rulers of Redford (Seathan MacPhaiden), the biggest city of Othiria, and depending on how it goes, the party will meet with the king of Othiria (Bathair MacPhaiden).
Matheos will secretly ask the group to infiltrate the local population in Othiria to determine the moral of the people, the state of the coffers, if rebellions are going to happen, anything that would allow Arden to send back soldiers into their villages and keep order there.
Preparing for Othiria
While preparing for Othiria, give the players the following items.
Lex: He gets the mace fixed, and identified as a +1 mace that does 1d4 extra thunder damage. It doesn’t need attunement. Also gets fake papers for the whole party for Othiria.
Hilde: Hilde will learn about Dragons (the infos in the MM book). Give her info about Othiria: The family tree, the childless king, the dead queen, and a common song of the land.
Oh gods here I stand
Suddenly everything's gone
For all of Thaelia.
From now on my life
Is my gift to you,
Just lead my fate
To the victory
Of Othiria!
Auron: Have him forge 1d4/2 Ice Daggers. They do 1d4 piercing damage + 1d4 cold damage.
Wolf: Wolf will prepare enough jackets for everyone. In Othiria, the temperature doesn’t climb over 20 degrees in the summer.
Aki: Used the orc herbs to craft 2d6 orc herb beer. He can drink them, or sell them for 2g each, or drink them. It gives them advantage on strength saving throws for 1 hour.
Redford
Traveling to Redford through the Black Range along the Red River will be without problems. The party arrive in the city of Redford where the gates are closed, and guards are a mix of hostile, squared and friendly to the party.
Many beggars are in the streets leading up to the inner city protected by the castle walls, asking the party “please spare a few coins for a mother and her 7 hungry kids”. The party will be taken and asked to leave all of their weapons in the armoury “No weapons in the castle walls”. They won’t enforce this strongly, so Auron could hide his daggers and hilt. But armour and shield must come off. A small but suitable room is readied for them inside the castle, but they have to take care of their own food (unless they negotiate properly).
After a while, a man presenting himself as Desmor Harker wearing a blue robe, one of the maesters of Redford, joins the party for a talk, before allowing them to talk to Seathan. He’s set to determine the seriousness of the party and commitment to wanting peace. He will want them to take care of a monster terrorizing the fishermen in the harbour, since their men are stations down in Drunah. During the night, boats are getting attacked and sunk in the harbour.
Monster of the Lake
The party should protect the harbour in the evening when the boats get attacked. Some drunken men and women approach them, ask if they are here to help against the lake monsters. They act happy to see finally someone taking care of it “all the guards are too frightened to help”. They will try and convince them into a boat to look at damage done from a monster.
Once in the boat, they will reveal themselves as 4 sea hags (in cover) and try and kill the party. If the party don’t follow them, have one of the boats start getting damaged and slowly sinking to trap the party in the sinking ship, fighting of the hags in it.
The hags have a small village of 20 or so members on an island.
They captured one that was taken by the guards.