1. Journals

15 - Prisoners of Redford

Session
June 19, 2016

Previous Session

The party has met with Seathan MacPhaiden and set up a prisoner exchange. Some rebels are held in the prison and will be executed the next day. The players have met some rebels and warned them of the execution.

Activities

Visiting Jaddon Fay

The party can infiltrate the prison if they wish. They need to either knock out some guards, or enchant them. 2 guards will be part of the rebellion, and help the party go to Jaddon.

 

Jaddon is in pretty decant shape for a prisoner set to execution. The guards part of the rebellion made sure he wasn’t treated too badly. Jaddon doesn’t know he will be executed, but wants to die a martyr. He thinks that dying will help strengthen the rebellion against the kingdom. He asks the players to tell his sister Melissana to lead the rebellion.

 

In the prison, they can also find men of Arden, who while they haven’t seen any sunlight in a while, are in okay shape. No visible signs of beating.

 

The players entered the castle through the sewer system. They talk to Jaddon and ask Melissana what to do about his stubbornness.

The Execution

The execution will be announced at 12:30 in the morning and planned for 13:00. Only Seaphan, Dalton and the party will know in advance.

15 guards escort Jaddon and 3 members of the rebellion and they will be brought to an elevated platform to have their heads chopped off.

 

Jaddon will be the first to be executed. The rebellion will start a fire in the market to create a distraction. Seaphan will be unphased, takes the sword and goes for the execution. A member of the rebels will shoot an arrow will try and hit him (+7 to attack, 16 to hit) to stop him from killing the prisoner. If missed, the axe will continue and cut Jaddon’s head off. If it hits, depending on the damage, it throws him off completely, or he cuts him not along the neck but in the back. Guards will immediately surround the market (20 more from the initial 15) to capture rebellion members. Jaddon will slowly die. The party might want to finish him as they hear him scream in agony.

 

Guards will imprison rebellion members located at the market, turn the fire out, and tell the party "thank you for allowing us to catch more rebel members. We knew they would approach you, and try and convince you to help them. We're glad you chose the side of reason and helped us instead.". The party can see 3 guards arresting the fancy bar owner. "You have helped us more than you can imagine". While this is happening, a guard executed the other 3 rebels next to Jaddon. Seathan will ask the players to come when they are ready to the castle to sign the prisoner exchange, after what they can travel to Drunah for the final peace deal.

Prisoner Swap

Seaphan and Dalton will have the treaty prepared for a prisoner swap between Arden and Othiria. Prisoners will be secured safe passage on their ways home. Any belongings to prisoners who have died will also be given back.

 

While signing the papers, the white crow will be at the window, observing.

Melissana

Melissana will feel betrayed by the party, and will want revenge. When the party come back to their apartment, they find it completely ransacked. Their weapons have also been stolen, and they find two guards unconscious. The rebels did kill the guards, and were hurt. Blood traces are visible that the players can follow down to the slums and into a house.

 

The house is empty, but stairs go down and bring the players into the sewers of the city. A sewer creature will attack the party. They will later find a locked door, and behind are Melissana and some other members, including Dalton and Jaddon.

 

  • The Jaddon and other members that were executed were a mirror image. Dalton swapped them before the execution, and kept the illusion up during the events. (This is why Sylken didn’t appear)
  • Dalton and the Maesters believe the time for MacPhaiden family is soon over. As soon as a peace is signed, they want to seize power.
  • Dalton needed Seaphan to think that the players helped the rebellion to not be a suspect himself, since he had the information.
  • They all thank the players for helping out, and give them their weapons back. They also give the party 2 bag of holding “this could be helpful in Drunah where the rebellion isn’t as strong” and a key to a house in Drunah that they can use. “Hazelhome”.

They wish the party good luck in Drunah, and hope on their support when the time comes.

Hag Revenge

When travelling to Drunah, the players get approached by children, asking for help because their mother isn’t waking up. It’s a trap set by the hags. If the hags start losing, they will jump on boats, taking a captive child prisoner) and row into the misty lake. The players can follow them onto their island.

 

On the island, several fights ensure as hags hide in their houses. The party can find the hag loot of 8’230 gold, a +1 studded leather armor, a bag of holding, a +1 greatsword, a +1 shortsword and a pipes of haunting.

Next session

Find weapons, send info to Maximus for the prisoner exchange, travel to Drunah, Hilde gets captures by members of the Thieves guild of Redford to get revenge on Dion through Auron.