Princess Hilde talked privately with the King of the Night. Lex’s brother was introduced and request Lex’s body to come back to Frynia. Lex was attacked by Yuan-ti mercenaries paid for by Adulous.
Activities
Prepare the travel? Get to know the Brother? Explain the situation?
Cancel the ceremony of Arden and respect Lex’s heritage? => convince the king who wants to keep his trusted friend here
Learn about the Frynia / Runekeepers?
Travel to Sollas and take a boat to Aavoch?
Found one of the daggers of the dawn of chaos on the body. Hilde knows it belongs to the Dawn of Chaos.
Debated with the king about where the body can be kept. Hilde asked about Barenberg, and asked Maximus to investigate Adulous and ask Bjorn about protecting Lex’s body. Hilde and Norik talk in Elvish, and the mother comes along and settles the matter. Auron goes to Dion (Hilde follows invisible). Dion said never go there, that there are people who hate / hunt tieflings, and never go, that there is black magic there. Also wanted to give an item to Auron.
Norik visits the body, going through a lot of security, and deposits a trinket / elven cup. Next morning, checks for hidden paths in the dungeon.
Hilde visits Bjorn in Rosen, asks about Barenberg, he just knows that there are no tieflings, but not that they are hunted; gives him the Dagger. Auron works on his armor. Norik visits the thieve’s gild to get info about the dawn of chaos.
Arrive soon at Aavoch. Norik checks the equipment and finds a few pieces of blood gold by Hilde (2 pieces) and keeps them for himself.
End 22:20
Aavoch
Norik knows that at the boat will be stopped and search before they arrive at Aavoch. He should offer to look at people’s items to see if there is anything forbidden from entry. He can recognise the blood money, saying that this kind of dark magic is forbidden in Frynia. He knows it’s a tracking mechanism.
Boat gets stopped before even entering the port area and searched. The party is questioned about who they are, why there are here, what they are delivering. One of the guards is a follower of Pelor, so he pays his respects, but rules are rules. Patrick can use his influence to allow them to the port.
Once at port, they stay in the boat and are questioned again by different people, the boat is searched again, etc. They also check the bags of the players (including bag of holdings, weapons, etc). If they find the blood money, they confiscate it, and fine the players 400 gold.
This is for the guards to see if they say the same story twice.
Once they are cleared, the players can leave the boat and must go to the population office. A middle-ages elven women named “Clara” (very strick), will read the reports of the officers, ask a few more questions “how long do you plan on staying in Aavoch?” etc. She will eventually tell them they can stay 2 nights, and must pay 100 gold each for their stay.
If the players ask to see the Runkeepers, she says that she’ll never understand jokes from outsiders. The runkeepers protect the elves of Frynia, and don’t have time for outsiders.
Vincent
Patrick can contact his longtime friend Vincent who he suspects to be a Runekeeper. Asking directly would be a breach of etiquette, but askin Vincent for help might help push the things in the right direction/get runekeepers interested.
Invitation
Either the party get help from Vincent, or the Runekeepers hear of the situation, but they will be invited for an audience with the Runekeepers. A dark lit room (darkvision) with 10 runekeepers of various sizes, all hiding behind black cloth with various runes of paper in front of them.
They congratulate the party for helping stabilize Pelor. While the elves don’t meddle in the affairs of gods, they approve of the balance they provide. Some Runekeepers want to take credit of Lex’s actions as the actions of the elves, and make him into a hero (gaining political power). Others leave after meeting the party and deciding this isn’t worth their time.
=> in the end, the runekeepers agree that Lex will have a ceremony equal to that of a Runekeeper, and will be kept in the Palace of the Living in Ayr (the capital). They thank the party for bringing them one of theirs. Ultimately, they don’t offer any help and make the situation worse.
Hope from Kazra
After their encounter with the Runekeeper, Kazra (the Arakora) uses Sending to contact the princess, saying that he checked with the high priest of his City of Valda’ur. He knows of a way to bring back Lex to life.
- Egg of an Adult White Dragon -> fight the white dragon, get back the item?
- 200 Scales of a Guardian Naga
- 100 Feather of a Gynosphinx
Once they have these items, they need to find Harazi the Secluded, an Archmage that has long since went mad and into reclusion.
Next Session
What first? Harazi? The items?