Goal
- Defeat the Basilisk Boss
- Cure Cassandra and her brother George.
Setup
The party met with Dushkan one last time before his pilgrimage, with him telling them to ask the queen about Harazi. Zook asked Sima the demigod for info about Harazi and their safety. The next morning, the party was arrested for faking papers and buying drugs (set up). Negotiated with the Queen for her son Morcan to study in Rosen once he turns 12, with a private guard of 20 knights. She gave the party info about Harazi, not caring that much about him. The party also promised to help Cassandra with her failed slayer job, and to help her get back her petrified brothers, best friends and masters. Travelled to Wilmington close to Southport, hunted the basilisks down following Cassandra's lead. During the fight, Cassandra becomes inpatient and gets petrified. The party kills 4 basilisks and take cover for the night.
Current time around mid afternoon, and the party want to rest.
Locations
- Eager's Cliff
- Small village in the hill-side, close to the mountains. Assissi/Orvieto vibe.
- Wilmington (Benetict)
- Small village with the Basilisk problem. During the rest, hear huge beastly cries (the mother lost her children), with the mother now crying after feeling her children slain. Cries cause tremors.
NPCS
- Cassandra Finch (female human, tsundere)
- Petrified. Will find her master Michael in pieces in the basilisk lair, but her brother George is still intact.
- Lost her bag with 3 diamonds each worth 300gp during the fight against the basilisks.
Encounters
- Fight against 1 Yuan-ti Anathema with lair actions.
- Lair actions (initiative count 20)
- Grasping roots and wines erupt in a 20-foot radius centered on a point on the ground that the Yuan-ti can see within 60 feet of it. The area becomes difficult terrain and each creature there must succeed on a DC 15 Strength saving throw or be retrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 strengh check and succeeded. The roots and vines wilt away when the Yuan-ti uses this lair action again or dies.
- A wall of tangled brush bristling with thorns springs into existence on a solid surface within 60 feet of the Yuan-ti. The wall is up to 30 feet long, 10 feet high and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dex save. 18 (4d8) piercing and pushed 5 feet on a fail. For every 1 foot through the wall, use 4 foot of movement. A creature in the wall DC 15 dex save or take 18 (4d8) piercing damage on fail or half on success. Each 10 foot section of the was has AC 5, 15 hit points, vulnerability to fire, resistance to bludgeoning and piercing.
- Magic fog billows around one creature the dragon can see within 60 feet. DC 15 con save or 18 (4d8) poison damage, half on success.
- Loot: The basilisks where collecting shiny objects for the Yuan-ti, while the yuan-ti was interested in silk and cloth.
- Basilisks: 1'000 gp, 3 Ruby (50gp each), 1 Tropaz (200gp), 1 black pearl (500gp) 2 potions of superior healing, Shield of Expression.
- Yuan-ti: Fleogan's Carpet, Boots of Speed, Bag of Holding, Cloak of Many Fashions, Scroll of Water Breathing, Scroll of Healing Spirit.
- Lair actions (initiative count 20)
- Revive Cassandra/George
End of Session
Defeated Yuan-ti, that's it.