The group made the acquaintance of Nastvan, Aggma's old mentor, in the Sorting Spire. With his help, they escaped the tower by jumping out of a window, surviving the harsh winds and a chase through the city of Dis, which led them to the Infernal Market. There, they learnt about various activities and sales going on, crashing an illegal soul auction. Eventually, they made it to Nastvan's house, where they met his "brother" Norlik, an elven fellow that was captured through the portals to the material plane. They learnt about Ratyn's sister and of her parent's time in the arena. As they prepared to head out to find what happened to the Dae in this plane, a voice echoes in their minds. A bone devil and several other devils traced them to Nastvan's house. He revealed a pit to a lava of river below his house, urging the group to run, and that he'll win them some time. The party jumped down the pit and landed in their magical boat that was given by Alexandra Kingsley, and headed out wherever the lava river might take them.


Lava dolphins?

NPCs


Locations

Lava Caves

  • Little control, it's hot. Various houses have pits that dump trash down to the lava to dispose of it.
  • The boat gets bumped by something below, but no visibility.
  • Lava dolphins trying to rock the boat over to eat them. One of the dolphins is named Steverick. Barnacle, Chair.

Screeching Mountains

  • Endless barren mountains with winds, tremors from the ground, screeching wind.
  • Find buried some flowers from ratyn's village, who were her sister's favourites.
  • Takes them a couple of days of hiking, where they can encounter

A storm elemental

  • While traversing the barren expanse of the Screeching Mountains, the party finds themselves in a vast, open plateau. As they continue, dark clouds gather overhead, and the wind intensifies into a raging tempest. Suddenly, an enormous, swirling tornado-like entity forms before them—a powerful Storm Elemental.gg
  • Whirling Winds: The Storm Elemental unleashes powerful gusts of wind, making it difficult for the party to maintain their footing. They must make Dexterity saving throws to avoid being blown away or knocked prone. Quick thinking and clever use of spells or abilities may help them maintain stability.
  • Blinding Sandstorm: The Storm Elemental conjures a dense sandstorm that reduces visibility to almost zero. The party is disoriented and unable to see their surroundings or each other. They must find a way to navigate or mitigate the effects of the sandstorm, either through spells, equipment, or clever teamwork.
  • Lightning Strikes: The Storm Elemental calls upon the power of thunder and lightning, hurling bolts of electricity at the party members. They must dodge or endure these deadly strikes, finding cover or using protective spells to minimize the damage.
  • The Calming Ritual: Amidst the chaos, Aggma can make multiple history checks to remember a ritual that can pacify the Storm Elemental.
    • Place lightning in a bottle
    • Bring it in the eye of the storm and high up (summon beast)
    • release the lightning will dissipate the storm (disadvantage due to the storm)

Larysine Mines

  • Eventually end up in a valley where the flowers end. The ground is soft. They can find some sort of lever that will open up a silo/pit that slowly opens, mechanical sounds, rusty metal
  • Some sort of mine silo? path that does down in a circular fashion
  • Doors and simple rooms in the walls, simple quarters.
  • This wasn't a city, this was a mine.
  • Obnoxious amounts of raw larysine.
  • Mines of Moria moment?
  • Find a Dae that is preserved in larysine, to protect the mines.
  • Tells them about the story of the Dae (figure it out on the fly, you can do it!)
  • Senses Aggma as a female "perfect, you can help us! We need more vessels"
  • Fight against some monsters
  • Fight against the siblings trapped in Larysine and some kind of mecha stuff, epic weeb style as the cliffhanger