The Arcane Academy in Greenfield of Rivermond is one of the most prestigious schools of magic in the world, drawing students and scholars from all corners of the land. The Academy has a rich and storied history dating back centuries, and has been a driving force behind many of the most significant advances in the study and practice of magic.

History

Founded by a group of legendary wizards and scholars, the Arcane Academy has been a bastion of magical knowledge and innovation for centuries. The school's origins can be traced back to the earliest days of magic in the land, when a group of powerful sorcerers banded together to share their knowledge and teach the next generation of wizards. Over the centuries, the Academy has grown and expanded, attracting the most talented and ambitious magic-users from all over the world.

Abilities

The Arcane Academy is renowned for its rigorous and comprehensive curriculum, which covers all aspects of magical theory and practice. Students are taught a wide range of magical disciplines, from spellcasting and divination to alchemy and artifice. The school is also home to some of the most powerful and skilled wizards in the land, who are capable of feats of magic that are beyond the abilities of most other spellcasters.

Hierarchy

The Arcane Academy is organized into a strict hierarchy, with the Grand Master of Arts at the top. The Grand Master is the ultimate authority in all matters relating to the school, and oversees all of the major research projects and classes. Each of the various magical disciplines is headed by a Head Master, who is responsible for overseeing the education of students in that particular field. Teachers are responsible for passing on their knowledge and expertise to the next generation of students, while students themselves are established members of the Academy. Finally, Acolytes are new initiates who have yet to complete their training.

Notable Members

Grand Master Of Arts: Lupricall Maximus is a revered figure within the Arcane Academy. Known for his immense wisdom and extensive knowledge, he is regarded as the oldest living individual within the entire Dominion. Lupricall Maximus holds the ultimate authority over the Academy, guiding its direction and overseeing major experiments and research endeavors. His vast experience and deep understanding of magical arts make him an invaluable resource for both faculty and students alike.

School Head Master: Peras Markis, a gnome male, serves as the Head Master of Conjuration. Despite his age, he possesses a childlike enthusiasm and a playful demeanor that endears him to his students. Peras Markis is known for his innovative approach to teaching, using creative and interactive methods to engage his students' imaginations. His expertise in conjuration magic is unparalleled, and he strives to instill a sense of wonder and curiosity in his students, encouraging them to push the boundaries of what can be summoned and controlled.

School Head Master: Ixon Mond, an old human male, is the esteemed Head Master of Abjuration. Revered for his vast knowledge and mastery of defensive magic, Ixon Mond is a wise and powerful wizard. He possesses a calm and composed demeanor, radiating an aura of authority and confidence. Students respect and admire him for his ability to channel magic in ways that shield and protect, and his guidance is instrumental in teaching them to ward off threats and negate hostile forces.

School Head Master: Adelis Coast, an old female high elf, holds the position of Head Master of Illusion. Known for her enigmatic nature, Adelis Coast skillfully conceals her true age behind a simple illusion spell, which adds an air of mystery to her persona. She is a master of deception and illusion, teaching students the art of manipulating perception and creating illusions that can trick even the most discerning minds. Adelis Coast's expertise lies in the subtleties of illusion magic, and her lessons delve into the intricacies of shaping reality and playing with the senses.

School Head Master: Emilia Weathers, a young human female, has achieved the remarkable feat of becoming a Head Master at a relatively young age. She specializes in Transmutation magic, a branch of magic focused on altering and transforming the properties of objects and beings. Emilia Weathers brings a fresh perspective to her role, incorporating modern theories and experimental techniques into her teachings. Her innovative approach and deep understanding of the underlying principles of transmutation magic make her a captivating and inspiring mentor for aspiring transmuters.

School Head Master: Imorn Ironbeard, an old male dwarf, presides over the school of Enchantment. Imorn Ironbeard is not only a master of enchantment magic but also a skilled craftsman, using his knowledge to create enchanted items of great power. He is known for his melodic singing voice, which he uses to infuse his enchantments with an extra layer of potency. Imorn Ironbeard's teachings emphasize the delicate art of imbuing objects and people with magical properties, ensuring that his students develop a deep understanding of the ethical considerations and potential consequences of their enchanting abilities.

Beliefs & Goals

The Arcane Academy is dedicated to the pursuit of knowledge and the advancement of magical arts. The school's motto is "Knowledge is good and ignorance is the only evil," and its members believe that the study of magic is a noble and worthwhile pursuit that can bring great benefits to society as a whole. The Academy also holds the belief that an open mind is a like fortress with its gates unbarred and unguarded, meaning that it is important to approach magic with a willingness to learn and a sense of humility.

Academy Rules

The Arcane Academy has a strict set of rules and mottos that all members are expected to follow. The motto "Mind over matter" emphasizes the importance of mental discipline and control, while the phrase "Our knowledge is at your disposal" speaks to the school's commitment to sharing knowledge and working collaboratively. The Academy also holds the belief that there is no such thing as innocence, only degrees of guilt, meaning that all actions have consequences and that it is important to be aware of the potential impact of one's magical abilities. Finally, the school encourages its members to let faith protect their minds and metal their flesh, meaning that it is important to be both mentally and physically prepared for the challenges of magical study and practice, and to approach the craft with a sense of reverence and respect.

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Conjuration

The school of Conjuration within the Arcane Academy is dedicated to the mastery of summoning magical effects and creatures. Students who choose to specialize in Conjuration learn the intricacies of channeling and manipulating arcane energies to call forth entities from other planes of existence or bring forth magical phenomena. The study of Conjuration involves understanding the fundamental principles of summoning, binding, and controlling these entities for various purposes.

  • Grand Conjurer
    The Grand Conjurer is the highest attainable rank within the school of Conjuration. This prestigious title is reserved for individuals who have dedicated a significant portion of their lives, around 50 years, to the study and practice of Conjuration. Grand Conjurers possess a deep understanding of the complex rituals and intricate techniques required to summon and control powerful entities. They are known for their exceptional skill in creating portals to other realms, conjuring elemental forces, and manifesting spells of immense magnitude.

  • Summoner
    The rank of Summoner is achieved after approximately 30 years of intense study and practice within the school of Conjuration. Summoners have honed their abilities to call forth creatures and magical effects, demonstrating a high level of mastery over the summoning arts. They are proficient in the selection and manipulation of entities, often specializing in summoning specific types of creatures or harnessing specific magical energies. Summoners are adept at coordinating their summoned allies in combat, using them strategically to gain an advantage.

  • Invoker
    Invokers are the entry-level members of the Conjuration school, having completed around 10 years of dedicated study and practical training. They have developed a foundational understanding of the principles and techniques of Conjuration. Invokers are capable of summoning lesser creatures, casting minor summoning spells, and creating temporary magical effects. As they progress, they gain experience in controlling and dismissing summoned entities, as well as expanding their repertoire of summoning spells.

Abjuration

The school of Abjuration focuses on defensive and protective spells, as well as the suppression and negation of magical effects. Students who specialize in Abjuration learn to manipulate the fabric of reality to ward off threats, create protective barriers, and dispel or nullify hostile magic. Abjuration is considered an essential school of magic, as it equips mages with the tools to defend themselves and others against magical dangers.

  • Arch-Protector
    The rank of Arch-Protector is the highest achievement within the school of Abjuration. It is granted to individuals who have dedicated around 50 years to the study and practice of protective magic. Arch-Protectors possess unparalleled expertise in creating powerful wards, shields, and barriers. They are known for their ability to detect and dispel hostile enchantments and for their unparalleled proficiency in countering magical attacks. Arch-Protectors are sought after for their exceptional defensive abilities and are often called upon to protect important individuals or secure critical locations.

  • Guardian
    Guardians are accomplished practitioners of Abjuration who have completed around 30 years of study and practice. They have developed a deep understanding of defensive spells and the manipulation of protective energies. Guardians excel in creating personal and area shields, dispelling magical traps, and countering offensive spells. Their expertise lies in actively nullifying and neutralizing threats through their defensive prowess.

  • Channeler
    Channelers are the initiates within the school of Abjuration, having completed approximately 10 years of study and practical training. They have gained proficiency in the basics of defensive spells, the creation of protective barriers, and the detection of magical energies. Channelers are skilled at recognizing and resisting magical effects, as well as dispelling minor enchantments. As they progress, they learn to strengthen their defenses, refine their dispelling techniques, and expand their repertoire of protective spells.

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Enchantment

The school of Enchantment within the Arcane Academy is divided into two distinct sub-classes: Object Enchantment and Mind Enchantment. Students who choose to specialize in Enchantment learn the art of imbuing objects or influencing minds through magical means. They delve into the intricate knowledge of manipulating magical energies to create powerful charms, enchantments, and compulsions.

  • Spellbinder
    Spellbinders are the highest-ranking individuals within the Enchantment school. They have dedicated approximately 50 years of their lives to the study and mastery of Enchantment magic. Spellbinders possess a profound understanding of the intricate enchanting rituals and complex spells required to infuse objects with magical properties or to manipulate the thoughts and emotions of others. They are renowned for their ability to create powerful and long-lasting enchantments that can alter the behavior or perception of individuals, as well as imbuing objects with extraordinary abilities.

  • Spellsinger
    Spellsingers are accomplished enchanters who have completed around 30 years of focused study and practice within the school of Enchantment. They have honed their abilities to manipulate magical energies to create temporary enchantments and to influence the thoughts and emotions of others through subtle and persuasive means. Spellsingers are known for their melodic and captivating incantations, which enhance the effectiveness and longevity of their enchantments. They often specialize in creating harmonious and beneficial enchantments that provide support or aid to themselves and their allies.

  • Enchanter
    Enchanters are the initiates of the Enchantment school, having completed approximately 10 years of intensive training and practice. They have gained a foundational understanding of the principles and techniques of enchanting objects and influencing minds. Enchanters are capable of imbuing objects with temporary magical properties or casting simple mind-influencing spells. As they progress, they learn to craft more intricate and potent enchantments and to manipulate the thoughts and emotions of others with greater finesse and control.

Illusion

The school of Illusion focuses on the creation of sensory illusions, including visual images, sounds, figments, or shadows. Illusionists manipulate the perception of others, aiming to confuse, deceive, or distract their senses through intricate illusions and clever trickery.

  • Supreme Illusionist
    The rank of Supreme Illusionist is the highest attainable position within the Illusion school. Supreme Illusionists have dedicated around 50 years to the study and practice of illusion magic, mastering the most complex and powerful illusionary spells. They are capable of creating illusions of astonishing realism and complexity, fooling even the most astute observers. Supreme Illusionists possess an innate understanding of the mechanics of perception and utilize their knowledge to craft illusions that are virtually indistinguishable from reality.

  • Shadowseer
    Shadowseers are accomplished illusionists who have completed approximately 30 years of focused study and practice. They have honed their abilities to create and manipulate shadows, obscure vision, and weave intricate illusions. Shadowseers specialize in illusions that manipulate light and darkness, creating illusions that are deeply immersive and play on the fears and emotions of their targets. They possess a heightened understanding of the psychological aspects of perception, using illusions to manipulate the minds and emotions of those who encounter their spells.

  • Illusionist
    Illusionists are the entry-level members of the Illusion school, having completed around 10 years of training and practical application of illusion magic. They have developed a foundational understanding of creating basic illusions and manipulating sensory perceptions. Illusionists are capable of creating simple visual illusions or producing minor auditory illusions to deceive or distract others. As they progress, they learn more intricate techniques to craft illusions of increased complexity and realism, honing their skills in the art of misdirection and sensory manipulation.

Transmutation

The school of Transmutation within the Arcane Academy delves into the magical arts of transforming and altering the fundamental nature of objects and individuals. Students who specialize in Transmutation learn to harness the energies of magic to manipulate the properties, shape, or composition of various entities.

  • Arcane Architect
    Arcane Architects are revered as the pinnacle of mastery within the school of Transmutation, having devoted approximately 50 years to the study and practice of this complex branch of magic. They possess an extraordinary understanding of the underlying principles of transformation and can alter the very fabric of reality. Arcane Architects are known for their ability to reshape matter, transmute elements, and perform intricate metamorphoses on objects and living beings. Their expertise extends to architectural transmutation, allowing them to construct intricate structures using magical energy and manipulate the environment to their advantage.

  • Mage Artisan
    Mage Artisans are accomplished transmuters who have completed around 30 years of intensive study and practical application. They have acquired a deep understanding of the principles governing transmutation and have honed their skills in transforming objects and individuals. Mage Artisans possess the ability to manipulate the attributes of materials, granting them temporary or permanent alterations. They excel in crafting enchanted items and imbuing them with unique properties through transmutation. Additionally, Mage Artisans can perform transmutative rituals and complex alchemical processes, demonstrating their versatility in the art of transformation.

  • Alchemist:
    Alchemists are entry-level members of the Transmutation school, having undergone approximately 10 years of focused study and practical training. They have gained a foundational understanding of the principles and techniques of transmutation. Alchemists specialize in the manipulation of substances and the transformation of their properties. They possess the ability to transmute materials into different forms, extract potent essences, and create magical elixirs and potions. Alchemists are adept at utilizing their transmutation skills to facilitate healing, enhance physical attributes, or imbue temporary magical effects.