Kvilla, one of the two moons of Midora, presents a stark contrast to the mortal realm it orbits. Due to its almost complete tidal lock, Kvilla is perpetually shrouded in darkness, as it remains in the shadow of Midora for the majority of its rotation. This absence of light creates a realm where darkness reigns supreme and creatures of the night thrive. Survival of the fittest is the fundamental law of this moon, where countless predators hunt one another, forming a predatory hierarchy.

The lands of Kvilla are harsh and unforgiving, characterized by barren stretches or fields of black grass and razor-sharp cliffs. Bodies of water, be it seas, rivers, or lakes, run black with unseen horrors lurking beneath their surfaces. Plant-like organisms on Kvilla are predominantly various species of grass, with only a few scattered and isolated larger trees. The grass, however, possesses incredible strength, enabling some species to reach towering heights, while others remain barely noticeable on the ground due to their aggressive growth. Fungi, on the other hand, are rare and can only be found deep within the moon's caves.

Wildlife on Kvilla adheres strictly to the survival of the strongest, as weaker organisms are swiftly dispatched by more formidable species. Even within the same species, the weak are culled, their remains serving as sustenance for the strong. Hidden within the depths of this moon lies an even more hostile environment, where no light has ever reached. Here, creatures of materialized shadow and rock make their home, existing in an eerie and sinister realm. The few mortals who have survived exploring this realm speak of secret treasures hidden within its depths, drawing adventurers seeking great rewards but facing immense risks.

Kvilla derives its name from an astrologer who first observed its presence in the night sky. It is also known as the self-proclaimed throne world of the Archangel Arira. Arira, the Archangel of Death, Shadow, and Nightmares, was exiled to Kvilla by the Dominion Church on Midora. It is said that one day, under an unending night, she will return to seek vengeance on those who wronged her. The people's beliefs are not entirely unfounded, as Arira has indeed made Kvilla her residence and considers herself the master of the realm. Her influence looms over the moon, and her followers revere her as the embodiment of darkness and the ruler of their domain.

The dark and treacherous realm of Kvilla offers a unique and eerie setting for adventures. Explorers can navigate through its shadowy landscapes, encounter terrifying creatures, and unravel the secrets hidden within its depths. They may even find themselves entangled in the power struggles and dark machinations of the Archangel Arira, potentially becoming agents of her vengeance or forces of resistance against her tyrannical rule. Kvilla's gloomy and dangerous nature provides ample opportunities for exploration, survival, and the pursuit of great rewards or devastating consequences.

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