The Ring of Influence is a beautifully crafted piece of jewelry, often made of silver and adorned with a intricately cut sapphire gemstone that glows faintly when its powers are activated. The ring emanates an aura of calm and control, subtly hinting at its powerful enchantment.

Approximately 500 gold pieces, though prices may vary depending on its rarity and the political climate of the region.

The Ring of Influence is a well-known item among the arcane communities and nobilities. It is often used by diplomats, negotiators, and those seeking to maintain peace or manipulate situations to their advantage. Despite its usefulness, the ring is generally frowned upon and even banned at certain official events by authorities wary of its potential for abuse. The ring's origins are often linked to a powerful wizard who sought to maintain peace in his realm through magical means.

Special Features:

  • Charges: The ring has 3 charges. It regains all expended charges after a short rest.
  • Calm Emotions: As an action, the wearer can expend 1 charge to cast Calm Emotions from the ring. The spell has the following effects:
    • You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes.
    • If a creature fails its saving throw, choose one of the following two effects:
      • Suppress Charm/Frighten: You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
      • Indifference: You can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.