The Shadows of Tzoka, a clandestine guild of druids and wizards, possess a rich history that is shrouded in mystery and intrigue. They have become renowned for their mastery of illusion magic and their ability to envelop the city of Tzoa in an eerie mist. While many speculate about their origins, there are rumors that they may be deserters or exiles from a failed invasion of the Empire by the Vache Kingdom, further deepening their enigmatic reputation.

History:

The exact origin of the Shadows of Tzoka is veiled in secrecy. Some believe that they were once a group of scholars and magic practitioners who sought refuge in Tzoa after escaping the repercussions of a failed military campaign. Over time, they delved deeper into their studies and developed a unique form of illusion magic that allowed them to manipulate perception and reality. This mastery of the arcane arts led to the guild's prominence in the city.

Abilities:

The Shadows of Tzoka are renowned for their proficiency in illusion magic, particularly their ability to create and control dense mists that blanket the city of Tzoa. These mists serve as both a protective shroud and a means of disorienting and confusing potential threats. Their illusionists are without equal, capable of crafting illusions that can deceive the senses and alter perception.

Hierarchy:

Within the enigmatic hierarchy of the Shadows of Tzoka, the Grand Master reigns supreme as the pinnacle of illusionary prowess. This singular figure possesses unparalleled mastery over the arcane arts, granting them the ability to manipulate reality itself. Their skills are legendary, allowing them to craft illusions that deceive the senses and alter the very fabric of perception. As the highest authority within the guild, the Grand Master's word is law, and their decisions shape the direction of the guild's actions and objectives.

Beneath the Grand Master are the Mist Lords, an elite cadre of guild members entrusted with the vital task of maintaining the city-wide mist that cloaks Tzoa. These Mist Lords are adept at controlling the mystical mists, ensuring their persistence and effectiveness in concealing the city. Their role is pivotal in safeguarding Tzoa, and they are well-versed in the intricacies of illusion magic. Beyond this, the Fogweavers are the guild's elite operatives who navigate the labyrinthine streets of Tzoa. Armed with their mastery of illusion magic, they serve as the city's protectors and work tirelessly to further the guild's enigmatic objectives. Finally, the Shadows form the foundation of the hierarchy, functioning as the footsoldiers of the guild. Tasked with executing the guild's directives and defending Tzoa from external threats, they rely on their training in illusion magic to ensure the city's security. Together, this hierarchical structure grants the Shadows of Tzoka both power and discretion in the pursuit of their clandestine goals.

Grand Master, Kata Kadre: An elder dark elf man, Kata Kadre stands as the highest authority within the Shadows of Tzoka. His age is evident in his wisdom and experience, and he is deeply devoted to the protection and preservation of Tzoa. Locals of the city place their trust in his watchful care, knowing that he wields formidable powers to safeguard their home. Outsiders, on the other hand, fear the extent of his mastery over illusion magic. Grand Master Kadre's presence is a source of both reassurance and trepidation in the city.

Mist Lord, Yaga Storm: Yaga Storm is a tabaxi male known for his somewhat cruel disposition. As a Mist Lord, he bears the significant responsibility of maintaining the city-wide mists that cloak Tzoa. While he may not be the most amiable figure, his commitment to the guild's goals is unwavering. His mastery over the mists makes him a formidable protector of the city, and he is known for his determination in safeguarding Tzoa from external threats.

Fogweaver, Zhnev: Zhnev, a dark elf man, assumes the role of a Fogweaver within the guild. He is known for his mischievous nature, often playing tricks on newcomers to Tzoa. Despite his playful demeanor, Zhnev is a key figure in maintaining order within the city. His quick thinking and resourcefulness are valuable assets in the guild's operations. He ensures that the delicate balance of illusions and secrecy in Tzoa is upheld, and his actions contribute to the city's enigmatic reputation.

Beliefs & Goals:

The Shadows of Tzoka hold strong beliefs about the ownership and sovereignty of Tzoa. They firmly assert that Tzoa belongs to Gao, and they are committed to preserving its independence and autonomy. Regardless of whether it is the Vache Kingdom or the Empire, the guild's primary goal is to safeguard Tzoa from external interference and maintain the city's unique identity.

Rules:

The Shadows of Tzoka operate under a strict code of conduct encapsulated in their rules. "Watch them. Judge them. Remove them." serves as a stark reminder of their unwavering commitment to Tzoa's security. This rule underscores their perpetual vigilance, as they meticulously observe and assess any individuals who could potentially endanger the city. Once deemed a threat, they do not hesitate to take decisive action, swiftly removing the danger and safeguarding their home. It's a testament to their dedication to the city's well-being and their willingness to do whatever it takes to protect it.

In contrast, the guild's second rule, "Give everyone time, Gao wills it," reflects a more patient and contemplative aspect of their ethos. While they are vigilant, the Shadows of Tzoka also believe in allowing time to reveal the true intentions of outsiders. This patience underscores their deep reverence for Gao, the patron of the guild, and their belief that their actions align with Gao's divine guidance. They understand that not all threats are immediately apparent and that, in time, the intentions and motivations of individuals will become clear. This rule reminds them to act in harmony with the natural flow of events and trust in the city's ultimate protection.