Axeholm, the capital city of Kalamar, is a bustling port town situated on the northern coast. It is a cold and harsh place for most of the year, but during the summer seasons, it transforms into a colorful and lively hub of activity. The city is ruled by Duke Ragnar Ironeyes, a man who strongly believes in the old traditions of Kalamar before the Silver Dominion took over.

The city is divided into several districts, each with its own unique character. The Fishing District is located near the docks and is home to a strong fishing community. The Hunting District is situated on the outskirts of the city and is home to many hunting lodges where visitors can try their hand at hunting the wild game that roams the nearby forests. The Craftsmen District is located in the heart of the city and is where the skilled artisans of Kalamar ply their trade. The craftsmen are renowned throughout the land for their exquisite metalwork, woodworking, and textiles. Many visitors to the city come here to purchase goods for trade or as souvenirs to take home with them.

Axeholm is a city that values strength and self-sufficiency. The people of Kalamar believe in being able to handle a weapon and defend themselves, so it is common for many of the population to have at least basic combat training. The city has a strong "military" presence, with the Duke's personal guard, known as the Iron Brigade, patrolling the streets and protecting the city. They often clash with the few Dominion forces that are stationed in the city of Axeholm.

Despite the harsh climate, Axeholm is a city full of life and vitality. There are numerous taverns, inns, and other establishments where visitors can enjoy a warm meal, a mug of ale, and the company of fellow travelers. The city also hosts many festivals and events throughout the year, including the Winter Solstice Festival, the Spring Equinox Celebration, and the Summer Harvest Festival. However, life in Axeholm is not without its challenges. The Silver Dominion to the south is a constant thorn in many people's life, and the people of Kalamar are always on guard against their aggression. The Duke has also had to deal with unrest among some of the more traditionalist factions within the city who resist the changes that have come with modernization and the Dominion's influence.

Despite these challenges, Axeholm remains a beacon of strength and resilience in the face of adversity. The people of Kalamar are proud of their heritage and their city, and will do whatever it takes to protect it.

Places of interest.

  • The Ironhall Tavern: Located in the heart of Axeholm, the Ironhall Tavern is a popular spot for locals and travelers alike. Owned by the gruff but kind-hearted halfling, Chad Ironbrew, the tavern serves hearty meals and ale brewed in-house. It is known for its lively atmosphere, with regular live music and entertainment. The Ironhall Tavern is also a popular spot for adventurers to gather and share stories, as well as for those looking to hire them.

  • The Frostbite Forge: Run by the skilled blacksmith, Einar Winters, the forge is a must-visit for those in need of weapons, armor, or other metal goods. Einar is renowned for his quality work and fair prices, and his forge is often busy with orders from both locals and travelers. The forge also provides apprenticeships to those looking to learn the trade.

  • The Duke's Greathouse: The seat of power in Axeholm, the Duke's Greathouse is an impressive fortress overlooking the city. It is the residence of Duke Ragnar Ironeyes, the ruler of Kalamar. The homestead is also home to the Duke's council, where important decisions about the city and the realm are made. The homestead is heavily guarded, with only the most trusted advisors and guests allowed within its walls.

  • The Silverhall Cathedral: Despite its small size, the Silverhall Cathedral is the central seat of power for the Silver Dominion in Kalamar. Led by Arch-Confessor Conrad Friedhelm, the cathedral is a place of worship for those who follow the Dominion's teachings. It is also a place of judgement, where those who break the Dominion's laws are brought to trial.

  • The Fjord Dragon's Den: A popular gambling den run by the elusive and mysterious "Dragon," the Den is a place of both excitement and danger. Gamblers come from all over to try their luck at the various games offered, but many have fallen prey to the Dragon's ruthless tactics. Despite this, the Den remains a popular spot for those looking to take a risk and possibly win big.

  • The Mystic's Wares: A shop run by the eccentric and reclusive mystic known as Meralda Snow, the Emporium is a place of wonder and mystery. The shop sells a variety of magical items and ingredients, as well as offering divination services for those seeking insight into the future. Meralda is known to be cryptic and enigmatic, but those who are willing to pay her prices often find that her services are worth the cost. The Dominion has tried to shut down her shop due to her divination practises, however the Duke's men have intervened and allows her to continue.

  • The Sea Wolf's Dock: A notorious pirate hideout located in the city's harbor, the Sea Wolf's Dock is run by the ruthless Captain Karina Bloodaxe. The den is a place for pirates to rest and refuel, as well as for traders and travelers to buy and sell stolen goods. The Sea Wolf's Dock is heavily guarded, and those who try to cross Captain Bloodaxe or her crew often meet a gruesome end.