Nestled north of Rothtown, the small but resilient community of Whitewall flourishes as the home to a significant contingent of the renowned mercenary faction known as the Rose Company. Whitewall is a place where camaraderie and resilience define the spirit of the town, forged by the shared experiences and close bonds of the mercenaries who call it home.
The presence of the Rose Company within Whitewall brings a unique dynamic to the town. The mercenaries, known for their formidable skills and unwavering loyalty, contribute to the town's sense of security and stability. Their reputation as seasoned warriors attracts individuals seeking protection, defense, or the resolution of conflicts. From guarding caravans to providing personal security, the mercenaries of the Rose Company offer their services to those in need, fostering a sense of safety within the community.
The close-knit nature of Whitewall is exemplified by the strong bonds formed among the mercenaries themselves. Living and training together, the members of the Rose Company forge deep friendships and trust, relying on one another in the face of adversity. They share a code of honor and a commitment to their craft, bolstering the cohesion and unity within the town.
Despite its relatively small size, Whitewall hums with activity. The town features a training ground where the mercenaries hone their skills, engaging in rigorous combat drills and tactical exercises. The clash of weapons and the shouts of instructors echo through the air, creating an atmosphere of discipline and determination.
Beyond the influence of the Rose Company, Whitewall is also home to a range of other residents who contribute to the town's vibrancy. Artisans, craftsmen, and farmers ply their trades, supporting the community and adding to its self-sufficiency. The town's central marketplace buzzes with activity as traders, locals, and visitors gather to exchange goods, stories, and news. The blending of diverse backgrounds and skills creates a rich tapestry of livelihoods and cultures within Whitewall's confines.
Places of interest.
- The Scarlet Sash Training Grounds:
Led by the seasoned sellsword Captain Alistair Blackthorn, the Scarlet
Sash Training Grounds serve as a hub for mercenaries to hone their
combat skills. Captain Blackthorn, known for his disciplined approach to
warfare, trains aspiring warriors in various martial disciplines,
imparting his knowledge and experience. The training grounds echo with
the clash of weapons and the shouts of warriors striving to become the
best they can be.
- The Fallen Star Healing House:
Led by the compassionate sellsword-turned-healer Lady Amara Nightshade,
the Fallen Star Healing House provides medical aid and solace to injured
mercenaries. Lady Amara, once a fearsome warrior, now dedicates herself
to tending to the wounds and ailments of her fellow sellswords. The
healing house offers a sanctuary for those in need, combining herbal
remedies, magical arts, and skilled medical care to mend broken bodies
and spirits.
- The Wolf's Fang Smithy:
Operated by the gruff but skilled armorer and weaponsmith Roland
Wolfsbane, the Wolf's Fang Smithy specializes in crafting weapons and
armor with a distinct ferocity. Roland's creations are known for their
unique designs, often adorned with intricate engravings of wolf motifs.
Mercenaries seeking to intimidate their foes with fearsome aesthetics
flock to the smithy, where the echo of hammers on anvils resonates
throughout the day.
- The Sword Den: A Great Hall located in the city of Whitewall. The building is a unique structure, built on top of an arms smithery, providing the Rose Company with a reliable source of weapons and armor. The tavern is the most popular place for sellswords and local soldiers to find new arms and have a drink for a decent price. The Sword Den serves as a base of operation in the northern regions of the Dominion, and it's well connected to other Great Halls, allowing for a quick response to any contract.