Light weight gauntlet with a 15 feet chain attatched. On the end of the chain sits an arcane gemstone with strong phsycic power. The sting of the gem can put a creature into a temporary stasis.
Sting. The targeted creature must succeed a Wisdom saving throw (DC 14). On a failed save the creature immediately enters stasis. A creature in stasis is stunned, immune to all damage, and cannot be affected by other spells until the start of its next turn. The creature appears frozen in time with a slight blur around them. When the stasis ends, the creature takes 4d8 psychic damage.
*Only one pair of Gauntlets can be equipped at a time.