The Stinger Arrow is a specialized ammunition designed for archers seeking to deliver a venomous payload to their targets. It features a unique arrowhead with a sharp stinger tip, containing a small but potent concoction of poison. This arrow is highly sought after by those who wish to add an extra layer of deadly effectiveness to their ranged attacks. The Stinger Arrow is compatible with any ranged weapon capable of firing arrows, such as bows or crossbows. When drawn and loosed, the arrow functions like a standard projectile, but with the added benefit of releasing its poisonous concoction upon impact.
Upon striking a target successfully, the Stinger Arrow's stinger tip punctures the flesh, releasing the potent poison contained within. The target must then make a DC 18 Constitution saving throw. On a failed save, the creature suffers 1d10 poison damage per round for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, potentially resisting the ongoing poison effect on a successful save.
The +2 bonus to attack rolls provided by the Stinger Arrow represents the enhanced precision and lethality of this specially crafted ammunition. This bonus increases the archer's chances of successfully hitting their target, increasing the likelihood of delivering the poison payload.
The creation of Stinger Arrows requires a combination of skilled fletching and the procurement of rare and potent venomous substances. Expert craftsmen, alchemists, or hunters specializing in venomous creatures are typically responsible for crafting these specialized arrows. Due to their unique nature and the scarcity of the required materials, Stinger Arrows are relatively rare and can be quite valuable.
*A bundle of these consists of 10 arrows.